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-   FritzBot (http://forums.bots-united.com/forumdisplay.php?f=53)
-   -   Preview of some Fritz related things..... (http://forums.bots-united.com/showthread.php?t=2033)

Maleficus 24-06-2004 10:49

Re: Couple screenies of the bot in action
 
1 Attachment(s)
Heres me and my team winning. :)

>BKA< T Wrecks 24-06-2004 12:31

Re: Preview of some Fritz related things.....
 
Some nice impressions, Maleficus! =) I haven't read the docs yet, but a few things came to my mind immediately:
- About the node visualisation: I don't know if there are several types of nodes, but even if it's only one type, different colours will be helpful, I think. Having nodes and connections (I assume those horizontal lines are connections) all in red might not be the best choice.
- That fake ping thingy is a really nice idea! Me likes. :) Is it difficult to code or very game-specific? I'm asking because fake pings would be a nice addition to all those CS bots as well... ;)
- The system with LTG and NBG reminds me of Pierre's RACCBot; he has adopted a similar system there. Well, it makes sense...

Oh, and I read that news item about FritzBot you posted in the other thread - hopefully it will attract more people to BU!

The Ghost 24-06-2004 13:29

Re: Preview of some Fritz related things.....
 
from your Readme:

"TeamWhore and the now defunct(??) Ubersoldat AI mod team for their A* path algorithm"

We're not defunct , just very slow:D

Anyway, stop by our new forum somtime, ubersoldat.forumer.com and say hello and good luck with your mod.

Maleficus 25-06-2004 06:17

Re: Preview of some Fritz related things.....
 
Quote:

Originally Posted by The Ghost
We're not defunct , just very slow:D

HEY!! :)

I was afraid your mod had died - the webpage hadn't been updated for over a month and the forums had vanished for as long! 8o

Good to hear you guys are still around. :)

Maybe between the two mods, we can get some kind of bot community built up for the RTCW community. ;)

RE: Wrecks:

Yea, I know about the nodes visualization. Its something I'm working on still, and yes - there IS more than one kind of node, I just have a cmd that will print the info and node type in the console for me ATM, but it will be improved and make more user friendly.

I don't know how HL/CS work enough to know if its possible to adjust the ping for bots in CS (I thought I heard it wasn't). In Wolf, its as easy as setting the bots ping to what I want in the game, every so many frames:

bot->client->ps.ping = <some random number>

Now, this will only show up in the game, if you ping the server from outside, you won't see the fake pings, but thats not really a worry. ;)

Maleficus 25-06-2004 06:26

Re: Preview of some Fritz related things.....
 
Quote:

Originally Posted by The Ghost
... our new forum somtime, ubersoldat.forumer.com....

BTW: I've updated the readme to include the forum address, and took out the "defunct" part. :)

For those who don't know, UberSoldat is another bot mod for RTCW. It started back in March of this year, and for a month or so seemed to be going strong. I contributed bits of code to them here and there (nothing major, but some fun stuff), then they seemed to suddenly dropped off the face of the planet last May. :(

I never did find out what happened to them, until today. :)

Ubersoldat is an objective bot - which means it plays the objective mode in RtCW (which is quite fun!).

Which is different than Fritz, which is a Capture Point bot, and only plays that mode (which is REALLY fun).


Cheers!


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