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Re: limiting humans
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I think I will wait about 1 year for the 1.6 "Beta" to be over... I am SERIOUS. Quote:
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What I have settled on trying last is tracking the clients in client connect and setting a certain amount of time for them to connect. I then will use the number of humans on now + number connecting to determine if they will be allowed on. I don't like kicking people it tends to anger most people. But I am still going to do this as a double check to keep the limit what I want. Quote:
Thanks everyone for the help. I will post the source to this plug in when finished. |
Re: limiting humans
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pfnClientPrintf( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); for ptype pass the enumerated type constant "print_console" Eaxmple pfnClientPrintf( edict_of_player_to_kick, print_console, "you have been kicked" ); In CS 1.5 they will see the message in their console after being kicked. |
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