![]() |
Re: give us wip 11 !!!
Quote:
anyway, thanks about the song. All i can say is i just do what i like when i like. So i code when i want to, and i play a song when i want to. But yes, i make long days. Not as long as PMB though (afaik). :D |
Re: give us wip 11 !!!
i run cs 1.5 server and i have the same problem with the build that was posted in this thread. T bots get stuck at spawn on de dust and de aztec and cpu usage goes to 100 percent. small maps like iceworld run fine
|
Re: give us wip 11 !!!
I played this compilation (MusicMan) some more today and it went a bit smoother, maybe because i restarted steam after noding the map? Well, beside some small fps drops.... IT IS AWESOME!! I had one bot running out of ammo and he immediatly switched to his pistol and killed the other bot. (who was reloading) This hearing thing is cool. One bot jumped down from the top of the tunnel (de_dust) and killed 2 bots he heard running down there.
Keep up the good work, this bot gets better every day! |
Re: give us wip 11 !!!
Hmm perhaps i should make the WIP Beta version updated every day i have changed something about the code. This way you got a dll from myself and every day the latest..
|
Re: give us wip 11 !!!
Wip#11
CS16 STEAM Linux Server Metamod 1.17.1 AMXx 0.16 bot.cfg: realbot csversion 1 realbot internet 1 realbot skill -1 realbot server players 2 2 bots are added automaticaly. If one human enters the game one bot is kicked and so on. All OK until now. My problem: If the number of players is more than 2, the game starts from the beginning (the timeleft will be again equal with the timelimit of the map). This goes over and over again if on the server are more than 2 players (the number of bots added). My temporary solution: realbot server players x where x=average number of players on server + 1 Some help, please. Thank you, Rasvan |
All times are GMT +2. The time now is 06:37. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.