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Re: Hearing sounds
i like the way you do this pierre, it is not so 'abstract' as mike said.
However, of course such a lazy dutchmen as i am would just grab the enemy vector, do some randomization (taking velocity, distance and bot skill into account) and you would have the same position. Btw, i think your 5 minute thought aint that bad afterall ;) |
Re: Hearing sounds
what ? the finishing touch of God, a lazy dutchman ? it's so... disappointing :D
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Re: Hearing sounds
hmm.
for the direction, You could just alter the angle of the sounds position by a random amount depending on the bots skill. I'm not sure how to calculate the loudness though.. might need to find some sort of correlation ratio with a quiet sound and certain distance etc. :) But yea, angle and distance is the way to go :P |
Re: Hearing sounds
rhaaa, random amounts, random amounts, random amounts... you guys seem to think that AI should be driven by randomness or what ? :)
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Re: Hearing sounds
its the lazy way :)
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Re: Hearing sounds
it should probably be based on experience and what you know of your surroundings and such..
random is just not right... |
Re: Hearing sounds
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