.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   General Bot Coding (http://forums.bots-united.com/forumdisplay.php?f=24)
-   -   Hearing sounds (http://forums.bots-united.com/showthread.php?t=200)

stefanhendriks 15-01-2004 20:09

Re: Hearing sounds
 
i like the way you do this pierre, it is not so 'abstract' as mike said.

However, of course such a lazy dutchmen as i am would just grab the enemy vector, do some randomization (taking velocity, distance and bot skill into account) and you would have the same position.

Btw, i think your 5 minute thought aint that bad afterall ;)

Pierre-Marie Baty 15-01-2004 20:24

Re: Hearing sounds
 
what ? the finishing touch of God, a lazy dutchman ? it's so... disappointing :D

Cheeseh 15-01-2004 22:34

Re: Hearing sounds
 
hmm.

for the direction, You could just alter the angle of the sounds position by a random amount depending on the bots skill.

I'm not sure how to calculate the loudness though.. might need to find some sort of correlation ratio with a quiet sound and certain distance etc. :)

But yea, angle and distance is the way to go :P

Pierre-Marie Baty 15-01-2004 22:46

Re: Hearing sounds
 
rhaaa, random amounts, random amounts, random amounts... you guys seem to think that AI should be driven by randomness or what ? :)

Cheeseh 16-01-2004 02:02

Re: Hearing sounds
 
its the lazy way :)

sPlOrYgOn 16-01-2004 05:16

Re: Hearing sounds
 
it should probably be based on experience and what you know of your surroundings and such..
random is just not right...

botmeister 16-01-2004 05:35

Re: Hearing sounds
 
Quote:

Originally Posted by Pierre-Marie Baty
rhaaa, random amounts, random amounts, random amounts... you guys seem to think that AI should be driven by randomness or what ? :)

AI = Aimless Intelligence


All times are GMT +2. The time now is 09:33.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.