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-   -   biohazerd87 & T Wrecks WP project (http://forums.bots-united.com/showthread.php?t=1948)

biohazerd87 14-06-2004 02:12

Re: biohazerd87 & T Wrecks WP project
 
the only de_wastefacility i found is
  1. de_wastefacility_final
  2. de_wastefacility_final1.1
I also can't find
  1. fy_ruins
  2. de_shooting
I will work on
  1. de_mog
  2. de_odile
  3. de_artmuseum
I also have de_ark done i just haven't given it to you yet

biohazerd87 14-06-2004 22:07

Re: biohazerd87 & T Wrecks WP project
 
Here is de_builder_yard with some radii fixes

>BKA< T Wrecks 14-06-2004 22:21

Re: biohazerd87 & T Wrecks WP project
 
de_shooting d/l link:
http://www.filefront.com/?filepath=/...e_shooting.zip

fy_ruins d/l link:
http://www.filefront.com/?filepath=/...s/fy_ruins.zip

Ok, I'll take a look at the fixed de_builder_yard, too...

biohazerd87 14-06-2004 23:26

Re: biohazerd87 & T Wrecks WP project
 
do you have AIM it would make communication easier.

>BKA< T Wrecks 15-06-2004 18:04

Re: biohazerd87 & T Wrecks WP project
 
AOL Instant Messenger, you mean? No.

Dang, I just wanted to upload the latest ZIP, but first I was greeted with an error, and then my browser crahed. If I could send you an e-mail via BU, communication would be a lot easier, too... :D
Seriously, I don't think we need to be in permanent contact because waypoints are something you can make on your own without problems. And in order to post progress / problems / questions once in a while, this forum, the PM system and e-mail is sufficient, I think. I mean, what's the difference between going online twice a day and fetch your mails and going online twice a day and see if someone on AIM or ICQ or whatever has something to say?
Could you PM me your mail addy so I can send you stuff without having to post it publicly?

>BKA< T Wrecks 17-06-2004 00:20

Re: biohazerd87 & T Wrecks WP project
 
Ok, the mad double poster strikes again! Here's the latest progress on that biiiig waypoint pack biohazerd & me are working at:

as_cyclops finished
cs_ark finished, but it doesn't work well because of the button code...
cs_bbicotka finished, but it doesn't work well because of the button code...
cs_caution_b5 finished
cs_crestfinished forgot this map in the first post
cs_deadlinefinished this one, too!
cs_expo finished
cs_fjellheimen finished
cs_hispanic finished
cs_manoir finished
cs_mopo3 finished
cs_neighborhood2_tlr finished
cs_pacific finished
cs_pine finished
cs_pipeline finished
cs_psychobilly finished
cs_siege2k finished
cs_waterside finished Yeah, I already released it, but it fits in here.
de_alps finished
de_ark Biohazerd is going to take care of this map...
de_artmuseum Biohazerd
de_arboretum_v4 finished
de_aztec_ruins in the works
de_batcave Biohazerd
de_builder_yard Biohazerd
de_comicpirates finished
de_dam_final finished
de_indust (v1) finished No dust clone! It's an industrial area.
de_indust (v2) finished Slightly changed layout for even better gamplay
de_isolation finished
de_korbin finished Another one I forgot in the 1st post...
de_marrakech Once again I can fix my PB 2.5 WP for this.
de_mog Mogadishu...
de_odile Biohazerd
de_pipeline by the mapper of de_meltdown
de_plaka finished Greek harbour village
de_primoturno finished Industrial area at dawn
de_priory A priory in ruins.
de_ritual2 finished Looks like Maya ruins or something...
de_rust finished Interesting dust spin-off!
de_sahara finished
de_san_coiba Deserted military base in the jungle
de_sandstorm finished Egyptian temple
de_shooting A long bridge, 1 bomb spot in the middle... strange map.
de_sledge finished
de_smyrna finished
de_struction finished
de_toltec finished
de_trome finished
de_wastefacility Biohazerd
de_vine finished
es_san_coiba comes in a bundle with the de_map
fy_ruins looks like piranesi at night after a bomb raid...[/QUOTE]

38 down... 15 to go...

biohazerd87 17-06-2004 02:29

Re: biohazerd87 & T Wrecks WP project
 
Ok I fixed up WP for de_builder_yard and for de_batcave which i will e-mail you. I just got ahold of de_mog and I will start that map to.
de_ark is about 80% done. It is just shitty tho so I am going back over it to clean it up. And waste facility is about 95% done a few spots here and there but i e-mailed you about the button problem.

>BKA< T Wrecks 17-06-2004 10:23

Re: biohazerd87 & T Wrecks WP project
 
Read my mail for comments on de_wastefacility. We got a funny little problem there... :D

Ok, now let's see: AFAIR, you wanted to make WPs for:
de_ark
de_artmuseum
da_batcave (fixed)
de_builder_yard (fixed)
de_mog
de_odile
de_wastefacility (almost done except for those buttons)
de_shooting
fy_ruins
If you feel that's a bit too much, just say so.

The only WPs in this pack left for me to make are:
de_aztec_ruins (60% done)
de_marrakech (only needs new camp flags and some minor adjustments)
de_pipeline
de_priory
de_san_coiba
es_san_coiba

Ok, does this sound like a reasonable distribution to you or would you like to change anything? If so, please tell me today because there aren't that many maps left.

biohazerd87 17-06-2004 18:25

Re: biohazerd87 & T Wrecks WP project
 
that sounds fine to me unless you want to do more maps i really don't care. ok i'll read what ya said.

>BKA< T Wrecks 17-06-2004 22:40

Re: biohazerd87 & T Wrecks WP project
 
No problem, I can do some more. I now realise that I totally forgot about de_aztec_ruins, but I finished de_marrakech and de_san_coiba. Just tell me which maps you would drop. It would be best if you chose maps
- where you didn't start waypointing yet
- where you feel you don't like the map at all
- where you think you have too many problems
so that no good work is lost...

Well, no need to rush that decision. With 3 1/2 maps to waypoint from scratch and test in game, I reckon I'll have enough to do for the weekend. ;)


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