![]() |
Re: Work In progress (WIP) #4
Quote:
|
Re: Work In progress (WIP) #4
in fact i call the same 'check enemey' code , but then in combat. So there has to be a problem there. I will check it out, it begins to irritate me.
|
Re: Work In progress (WIP) #4
Hi stefan,
well, after a little 20-minutes testing of the new wip, i haven't noticed any 'new' bugs, but i have to agree with the others about the "bots dont shoot" issue (in fact, it happened a lot more now than with 2053 : at least one fourth of 'meetings' between two enemy bots ended up in an observation session - lol, wich means it actually happens a lot more since i can't measure it when only one bot is affected). Oh, and sometimes (maybe always, i don't know) bots don't react to sound at all, either event sound or player sound. Maybe it's related to the previous bug, but you should know better than me :D ) Apart from that, there is maybe one other non-related 2057 problem (but again i haven't seen it in other posts, so here it is). Bots sometimes use burstfire even at very short range. Isn't it safer in such cases (by very short range i mean almost physical contact) to just go full auto until enemy dies? Thx for all your work and attention. |
All times are GMT +2. The time now is 09:08. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.