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Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
UPLOADED! grab via same link in filebase.
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Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
I assume CVS is updated as well... ;)
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Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
yes, it was already updated... release was later.
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Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things
Can anyone please send me the realbot source via email, so that i can compile it on linux?
I cannot get the source via cvs, because the following appears: cvs -d :pserver:anonymous@bots-united.com:/home/cvsroot checkout -P filebase cvs [server aborted]: This server requires an encrypted connection cvs [checkout aborted]: cannot expand modules my email: eanic ? a t ? statictune ? dot ? net |
Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
you probably don't have ssl installed..
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Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
Damn, i just noticed it
But i still managed to get the source code. Now my next problem: I compiled the source code with gcc 3.3.3 successfully, but when i tried to start my server, i got a badf error. Who knows, whats wrong there? |
Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
you can't compile it with gcc3.3.3 you need gcc2.95.3
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Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
Strange, the realbot wip #9 works with gcc 3.3.3 and the wip #10 doesn't?
You are kidding, aren't you? |
Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
I've tried compile a lot of different metamod plugins with gcc3.3.2..
none would load.. when i compile with gcc2.95.3 they all worked... |
Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
Right this is not a problem but more like a fix to problem.
The fps spikes maybe caused by the bots not finding the important area code!! I have no real concrete evidence except for 15mins of testing this mornning. I was playing around with the important command of realbot. Problem: you must make sure that you have installed RBv1 for the directories and the "ini" directory in the data/cstrike is empty. Solution to the fps drops seemed to be adding important areas manually and saving them! I cant be sure this will stop the spikes completely but it does give the bots more options of what route to take rather head striaght for the doors in de_dust2. :D One other thing whats that wav. file i seem to be missing imgood12 or something, tad annoying to see the error come up in the console. Where could i get it from and why is it there? Ta. |
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