![]() |
Re: Ahhhh! Stupid WORLDCRAFT!!!
MAPPERS ... BOOKMARK THESE:
http://www.vlatitude.com/tutorials.php http://countermap.counter-strike.net/Tutorials/ http://ginsengavenger.home.comcast.net/works.htm http://www.karljones.com/halflife/almanac.asp http://www.slackiller.com http://cariad.co.za/twhl/forums.php http://collective.valve-erc.com/index.php http://xp-cagey.com/?index=updates http://www.slackiller.com/tommy14/errors.htm |
Re: Ahhhh! Stupid WORLDCRAFT!!!
advice on vertex manipulation:
do manip on one block tilly er done.....the do a "check for problems". if you dont get a "invalid structure" message........then yer good to go. do the nest block manips. also....if you make complicated things.....with slants in 2 directions and other stuff.......and have each vertex on the grid........and then ROTATE this thing to anything but 0,90,180,270.then you may end up with errors too even tho it was done right....in this case....dont rotate the object. repeat the process. coplaner plane is having 2 vertex on the same line........just simply pull one of those vertex's onto the other on in its corner.......and say YES to the popup asking you to merge vertexs......... |
Re: Ahhhh! Stupid WORLDCRAFT!!!
looks like everyone missed what I said :D
go back to my last post in this thread and highlight the whole thing :D |
Re: Ahhhh! Stupid WORLDCRAFT!!!
Thanks soulfather, Ill try that :D
|
Re: Ahhhh! Stupid WORLDCRAFT!!!
Uh, say, Soul, how (where) do you check these manipulations?
|
Re: Ahhhh! Stupid WORLDCRAFT!!!
Quote:
*edit* Got it. Dude, what's the point ? White text on white background, you wanted nobody to see it or what ? ???:( |
Re: Ahhhh! Stupid WORLDCRAFT!!!
I was just playing around with him :D
first I put *highlight* in white so that some people would some what see it then try to high light it to see the rest :D [edit] it's not white on white tho it's white on F1F1F1 then F1F1F1 on F1F1F1 :D and you posted the same info that I posted :D [/edit] |
Re: Ahhhh! Stupid WORLDCRAFT!!!
back on topic:
you find the check for problems feature under MAP/check for problems(up by file, edit, view, etc...) or you use the hotkey ALT+P btw...it is not only for manipulations. i cant believe you made 4 maps and dont know about this yet :) glad you do now tho... you should do a check for problems EVERYTIME once before you feel like exporting to .map. many problems may appear here other than invalid solid structures. most of them can be "fixed" from here with the fix button. most common are the texture "axis perpendicular to face", just highlight it and "fix"(happens after clipping carving hollowing vertex manipulation) you also get another texture mistake by doing any of the above that is also common, invalid texture <texturename>. this is the error that appears when one of your faces turns white after carving, clipping, hollowing and vertex. this can be "fixed" too. best way to fix this is finding the texture in the texture application tool from your wad........selecting it, then checking for problems and fixing it with this texture. if you had another texture in the texture application tool....you would give the "fixed" face that txture...not always the desired result :) some entitiy problems will show up here too(unused key values) and (no players start). the latter isnt really a problem so just add a CT spawn. i think very few will understand unused key values....ive never seen where they may be in my entities but itll happen none the less. and also will notice bad target fields in entities. so thats a good one. peace |
Re: Ahhhh! Stupid WORLDCRAFT!!!
Here is the solution (click me)
Quote:
Quote:
|
All times are GMT +2. The time now is 11:13. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.