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-   -   Stripper2 not functioning properly with new dod update (http://forums.bots-united.com/showthread.php?t=1720)

botman 22-05-2004 15:13

Re: Stripper2 not functioning properly with new dod update
 
Modifying a map with ripent would not require the client to download the map (neither does Stripper2).

The main difference between Stripper2 and ripent is that ripent makes permanent changes to the .bsp map file, Stripper2 doesn't modify the .bsp map file at all.

botman

Austin 22-05-2004 17:51

Re: TFC + Ripent?
 
Quote:

Originally Posted by grav-ity
Is there a faq or readme anywhere for this Ripent program? ???:(

Using ripent is ultra simple. It has two commands. One to dump the entities and one to import them back to the map. What is needed is good documentation on the map entities. For this you really need to know mapping. Once you understand mapping and how entities are used in maps you can do all sorts of things to modify existing maps. There are some things you can do with Stripper2 that you can't do by simply modifying the bsp file.

I put together some documentation on modifying the entities of a bsp file for my Maphack program. It has some information in it that may be helpful. It is mostly focused on adding new spawn points but talks about other things and has a good section on using ripent...

http://austinbots.com/maps/MapHack.doc

>edit<
PM, starting Tuesday I will finally get a week off. My #1 task is to re-write ripent to use dynamic allocation and put a Windows GUI on it. I will post this file and the docs later next week!

Pierre-Marie Baty 22-05-2004 18:15

Re: Stripper2 not functioning properly with new dod update
 
Austin, you should put a link to this doc and upload your modified ripent program to our filebase ;)

Austin 07-06-2004 19:25

Re: TFC + Ripent?
 
Quote:

Originally Posted by Austin
starting Tuesday I will finally get a week off. My #1 task is to re-write ripent to use dynamic allocation and put a Windows GUI on it. I will post this file and the docs later next week!

Well... its been a while... But finally I got a week off and had time to do some things. High on the list of priorities was to write a slick program to edit entities.

Check it out.

You can DL it here:
http://filebase.bots-united.com/pafi...on=file&id=174
Oh Yea!

Austin 07-06-2004 20:23

Re: Stripper2 not functioning properly with new dod update
 
Quote:

Originally Posted by botman
The main difference between Stripper2 and ripent is that ripent makes permanent changes to the .bsp map file, Stripper2 doesn't modify the .bsp map file at all.

botman

When I said "ditch stripper2" I didn't mean that with a negative connotation. If there are problems with stripper2 and steam then editing the maps may be a solution. Stripper2 was the program that got me started with map entities. I learned a lot from it. And there are a lot of things you can do with stripper2 you can' do simply by editing the static entities saved off in the bsp.

What we really need is the next generation stripper2!

sfx1999 08-06-2004 05:25

Re: Stripper2 not functioning properly with new dod update
 
Maybe one that dynamically modifies maps at load time, but makes it so that if the client downloads a map of the server, it would not be the modified one.

sPlOrYgOn 08-06-2004 05:28

Re: Stripper2 not functioning properly with new dod update
 
yea.. it wouldn't be nice to give modified maps to people..
maybe if your BSPEdit could save it to a different file then have a plugin load that file and use it's entities?
(I'm not too good with this entity stuff..)

Pierre-Marie Baty 08-06-2004 22:24

Re: Stripper2 not functioning properly with new dod update
 
Actually you can give your map the same name as the original one, since the actual BSP data doesn't change... what changes is only the entity list, which is sent by the server to all clients, so your clients won't need to download the new map if they have the original one (since they will inherit from the entities the server sends them)

Austin, how come your lovely proggy isn't in the filebase yet ? would you want to upload it there ASAP man, quiquiquick :D

sfx1999 08-06-2004 23:36

Re: Stripper2 not functioning properly with new dod update
 
PMB, what I mean is if that person does not have the map they will get a modded one, which is not good.

Brainz 09-06-2004 21:11

Re: Stripper2 not functioning properly with new dod update
 
OK, my experience with ripent:
Agh, ever heard of a linebreak?

try it on avalanche, which I wanted to reverse, see how much of a difference the slope did make. It inserts 'invisible' characters between properties and entity entires.

Any of you 'leet hackers' feel like making a simple program that'll add linebreaks? it need them between the following combinations of characters:

}{
""
{"
"}

but not any others, because I've seen "{ crop up in a property value.
Also, if it could add a tab character between "" and {", it'd be even better.

Or is there someway to get the program to do that, and I'm missing it?

and If I edit a map, I always name it something different. usually _rev, for the REVenge.


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