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Re: Stripper2 not functioning properly with new dod update
Modifying a map with ripent would not require the client to download the map (neither does Stripper2).
The main difference between Stripper2 and ripent is that ripent makes permanent changes to the .bsp map file, Stripper2 doesn't modify the .bsp map file at all. botman |
Re: TFC + Ripent?
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I put together some documentation on modifying the entities of a bsp file for my Maphack program. It has some information in it that may be helpful. It is mostly focused on adding new spawn points but talks about other things and has a good section on using ripent... http://austinbots.com/maps/MapHack.doc >edit< PM, starting Tuesday I will finally get a week off. My #1 task is to re-write ripent to use dynamic allocation and put a Windows GUI on it. I will post this file and the docs later next week! |
Re: Stripper2 not functioning properly with new dod update
Austin, you should put a link to this doc and upload your modified ripent program to our filebase ;)
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Re: TFC + Ripent?
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Check it out. You can DL it here: http://filebase.bots-united.com/pafi...on=file&id=174 Oh Yea! |
Re: Stripper2 not functioning properly with new dod update
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What we really need is the next generation stripper2! |
Re: Stripper2 not functioning properly with new dod update
Maybe one that dynamically modifies maps at load time, but makes it so that if the client downloads a map of the server, it would not be the modified one.
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Re: Stripper2 not functioning properly with new dod update
yea.. it wouldn't be nice to give modified maps to people..
maybe if your BSPEdit could save it to a different file then have a plugin load that file and use it's entities? (I'm not too good with this entity stuff..) |
Re: Stripper2 not functioning properly with new dod update
Actually you can give your map the same name as the original one, since the actual BSP data doesn't change... what changes is only the entity list, which is sent by the server to all clients, so your clients won't need to download the new map if they have the original one (since they will inherit from the entities the server sends them)
Austin, how come your lovely proggy isn't in the filebase yet ? would you want to upload it there ASAP man, quiquiquick :D |
Re: Stripper2 not functioning properly with new dod update
PMB, what I mean is if that person does not have the map they will get a modded one, which is not good.
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Re: Stripper2 not functioning properly with new dod update
OK, my experience with ripent:
Agh, ever heard of a linebreak? try it on avalanche, which I wanted to reverse, see how much of a difference the slope did make. It inserts 'invisible' characters between properties and entity entires. Any of you 'leet hackers' feel like making a simple program that'll add linebreaks? it need them between the following combinations of characters: }{ "" {" "} but not any others, because I've seen "{ crop up in a property value. Also, if it could add a tab character between "" and {", it'd be even better. Or is there someway to get the program to do that, and I'm missing it? and If I edit a map, I always name it something different. usually _rev, for the REVenge. |
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