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Re: ClientDisconnect() is driving me NUTS!!!
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If it can be reproduced, we can log every engine and mod function that is called, check edict number and see if something is called when this occurs |
Re: ClientDisconnect() is driving me NUTS!!!
I'd like to know to since I'm relying on it working 100% for some things. So far I've seen no indication that is is not working perfectly, and I've been using this function hook for a long time now.
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Re: ClientDisconnect() is driving me NUTS!!!
Sorry, I couldn't give you guys much more info, since now all my connecting/disconnecting stuff has been moved into StartFrame(). Anyway I'm quite sure it DOES NOT happen at random, there must be a reason for it... but so far, I have not been able to find out what.
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