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Re: Wip 10?
.... hmm but is does not work in the linux server, it gets a memmory access error and bails out....
perhaps cruft can take some time here ;) |
Re: Wip 10?
depends on where it bails out? You could try the bot without the chatengine. You can disable that by setting the max produced sentences for the chatengine to -1 or something.
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Re: Wip 10?
oh and where to change ?
i'm not yet familiar with the realbot code ;) |
Re: Wip 10?
sorry ;) its in the game class.
game.cpp you can find in cGame::init somewhere there is a line saying: iMaxSentences=5; change that into: iMaxSentences=-1; |
Re: Wip 10?
ok, hlds still crashes, this time i used strace:
Code:
meta list |
Re: Wip 10?
I think i know what is wrong. Can't tell where yet, but it says it has a bad edict number. So somewhere it probably wants to return INDEXENT(0) or something.
Btw, i also changed your #elseif into #else, because MSVC does not like #elseif for some reason. Updating now... (and going to hunt that bug down too) edit: does it also crash with NO bots in it? So just run the server and wait a bit. does it crash immidiatly after adding one bot? Or the next round? btw, there is also a reallog.txt created in the server dir... that could also perhaps tell something? |
Re: Wip 10?
is does not crash without bots in the game, only when i add a bot it instantly chrashes
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Re: Wip 10?
I get this on Joebot 1.6.5.2 which is supposed to be 1.6.5.3. What in the code for realbot was changed so I can get my joebot blighter to re-compile and not crash?
TA. |
Re: Wip 10?
http://code.google.com/p/csrealbot
realbot has also been unmaintained for a long time though |
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