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-   -   2.75 Playtest Results (http://forums.bots-united.com/showthread.php?t=1264)

gonzo 14-04-2004 13:12

Re: 2.75 Playtest Results
 
yes but it could be a little competition for the developers who made the deadliest bot

stefanhendriks 14-04-2004 16:11

Re: 2.75 Playtest Results
 
i don't think you should look at the scores to determine a winner. In fact yo ushould not determine winners at all.

You can however compare in what aspects bot differ, do some bots use sounds well? Are some bots good at objectives? Do they manage to get around the level quickly without problems? Etc.

Do mind that most things like navigation stuff is pretty relative, as most of the time bots are in combat.

V or 'Tex 14-04-2004 22:40

Re: 2.75 Playtest Results
 
You should primarily look at the win ratios. Which team actually won more often, not just got more kills.

It doesnt matter if your ratio is 4:1 if you lose every round... and once you die you have no money to buy back that precious awp. You know what I mean?

That's the problem with playing online, so many pussies on each team which will camp out and hide, and screw over those people that actually do want to complete the objective. Then they buy awps, die, and the cycle repeats. How boring.

Bots fix this by having no real sense of self, they are programmed to do something and they will do it. If they are programmed to accomplish the goal, by any means necessary, they will do so. Many bot-makers get too caught up into making the ultimate stealth killing machines, and forgetting that somebody has to play the Ts once in a while.

TruB 15-04-2004 09:07

Re: 2.75 Playtest Results
 
and all along i thought they programmed a bot that will play like human..

stefanhendriks 15-04-2004 11:05

Re: 2.75 Playtest Results
 
my goal for the bots is to make them play as i experience players online. Currently the wip version (you see as in 'not released') are quite stealthly when they hear someone. But not all the time! I admit they prefer stealthy stuff most of the time, but that is how it is on on-line servers. Put in lower skilled bots and the bots won't care a lot about stealth though.

Anyway, when i play and i hear someone coming most of the time i stop, walk (or duck) to a position to get his position fast and shoot. Most of the time i can guess when he will 'be coming around that corner' so i shoot before i see... and sometimes people say i am a cheater (yeah,12 year old kiddies :))..

When playing against my bots now, i know i cant run around, because when i do the bot will hunt me down (he will go after the sound origin, but in stealth mode...). I have had a few really 'OMFG IT SCARED THE #()*$&@# OUT OF ME" moments because bots where already silent and rushed around the corner. BAM, headshot...

i like it :) I think when WIP 10 should play against WIP 9, WIP 9 would be slaughtered.

TruB 15-04-2004 13:14

Re: 2.75 Playtest Results
 
i think im gonne install hl and cs again.. maybe this weekend.. problem is i dont own a cd key for hl.. :/ maybe i can borrow one..

gonzo 15-04-2004 15:22

Re: 2.75 Playtest Results
 
yeah the sound feature of the bots will be really cool i can imagine when you look at RACC dev.-sreenies you can see he will listen to sounds too that will help a lot to make the bots better i think


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