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-   -   Joebot for cs 1.6 with metamod, windows (http://forums.bots-united.com/showthread.php?t=1060)

dead bwoy 15-03-2004 02:43

Re: Joebot for cs 1.6 with metamod, windows
 
perhaps this is something someone who does not know c++ yet should attempt? Im still getting errors... missing files (see above^^^), [unrecognized option `-fdollar-in-identifiers'], ... :( :'(
==================================================
EDIT: Well, I figured out that -fdollar-in-identifiers cannot be used with GCC 3.2, which is what Dev-C++ uses. Any advice? can I roll back to a previous version of GCC or Dev-C++??? SHOULD I??? I also get these same errors when trying to compile botmixer5000 src... 9_9

Pierre-Marie Baty 15-03-2004 05:35

Re: Joebot for cs 1.6 with metamod, windows
 
I've always heard that GCC 2.95.3 was the mandatory compiler for compiling HL stuff, but maybe I'm wrong and people manage to compile things with GCC 3.0 series...

cruft 15-03-2004 07:43

Re: Joebot for cs 1.6 with metamod, windows
 
dead bwoy, is there any particular reason why you have to use Dev-C++? If it's just for learning purposes on how to compile joebot with Dev-C++, then go for it. Otherwise, I suggest you try the free Borland C++ compiler since the source already comes with a makefile for that particular compiler.

dead bwoy 15-03-2004 07:47

Re: Joebot for cs 1.6 with metamod, windows
 
I successfully compiled a dll (botmixer5000) but I dont know if it works, never got botmixer to work before anyway...
still getting lots of errors when trying to compile joebot!
Is there an updated source code maybe?
Ive been trying to compile the source that came with 1.6.2 win32

cruft 15-03-2004 07:50

Re: Joebot for cs 1.6 with metamod, windows
 
ZeRo-Life, someone compiled a win32 metamod joebot dll in this thread:
http://forums.bots-united.com/showthread.php?t=775

It may have a few bugs but it's worth a try until the official 1.6.5 release.

cruft 15-03-2004 08:31

Re: Joebot for cs 1.6 with metamod, windows
 
Quote:

Originally Posted by dead bwoy
I successfully compiled a dll (botmixer5000) but I dont know if it works, never got botmixer to work before anyway...
still getting lots of errors when trying to compile joebot!
Is there an updated source code maybe?
Ive been trying to compile the source that came with 1.6.2 win32

You'll have better luck compiling with the latest code from sourceforge:
http://sourceforge.net/projects/joebot/

dead bwoy 15-03-2004 10:05

Re: Joebot for cs 1.6 with metamod, windows
 
@cruft that win32 metamod zip is for Linux! NOT windows!
the latest dll is posted at sourceforge (1.6.3) but not the latest source (1.6.3), 1.6.2 source is posted there. can you post the most recent 1.6.3 source please???

@$3.1415rin 15-03-2004 10:12

Re: Joebot for cs 1.6 with metamod, windows
 
you can get the current source from sourceforge, no question about that ... maybe you have to look a bit more careful :D

lookie here : http://sourceforge.net/cvs/?group_id=60253

dead bwoy 15-03-2004 10:30

Re: Joebot for cs 1.6 with metamod, windows
 
of course, I check back here AFTER I found the CVS... 9_9
I guess I'll worry about how to set that up tomorrow:(
===========================================
After a half hour of tinkering I kept getting this:
cvs [login aborted]: authorization failed: server cvs.sourceforge.net rejected access to /cvsroot/joebot login for user Anonymous

***** CVS exited normally with code 1 *****

Im guessing I have to dl each individual file from the http cvs viewer, because I'm not a developer. right?


Terran 15-03-2004 10:55

Re: Joebot for cs 1.6 with metamod, windows
 
Quote:

-fdollar-in-identifiers
Simply try removing those options from the makefile.

Joebot gave me a ton of warnings but still compiled fine. I'm using gcc 3.3.3 at my debian system. I also tried gcc 2.95 but got unresolved symbol errors while metamod tried to attach the plugins.


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