Re: POD-bot back into shape.
Just curious how the collect experience deal works with the bots. Just wondering how it runs and how it collects experience and to what extent lol i've played with them and a number of times they just sit in corners for like 5 minutes jumping around and stuff not moving around. Good bots though. Thanks for making them available.
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Re: POD-bot back into shape.
These bots simply remember the waypoints where they were last killed and the position of the killer. They weighten all their waypoints with an integer value describing its danger, and use this information to look at the appropriate positions when wandering around.
Your navigation problems certainly come from bad waypoint files. Ensure you're using the right waypoints for your map. Note that in CS 1.6 some maps have been changed (de_aztec, de_piranesi, etc.) and some waypoint connections have been broken. Look in the waypoints folder, there are two versions of the same waypoint files when the maps differ in CS 1.5 and 1.6. Just rename the one you want to use with the appropriate name, and your bots should run ok. |
Re: POD-bot back into shape.
Alright thanks.
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Re: POD-bot back into shape.
1 Attachment(s)
The bots lag after a map change and buy extra weapons for no reason.
i have demos of them doing those things. my system specs are: Processor: 400Mhz PII RAM: 192MB SDRAM PC100 HardDrive: 20GB Video Card: Nvidia Riva TNT2 Model 64/Model 64 Pro 32MB Monitor: Pavilion M50 Sound Card: some incredibly old Intel sound card VidCard Temperature during test: 38.0 Celcius OS: Windows 98 well this is all the info i have but nothing about radio problem yet. they just don't use radio during round, only beginning of the round. |
Re: POD-bot back into shape.
Mmmm this may be a stupid question to ask. Are the waypoints in use set with the exact name of the map? If it is so then the 1.5 ones shouldn't be in use. The 1.5 ones are set as de_aztec (CS 1.5).pwf and the such while the others are just de_aztec.pwf lol I know it's probably a stupid question and possibly has been answered within the 16 pages of posts but I do not have time to flick through each one I have a few assignments to do and I am trying to load these on computers at the school. *whistles innocently*
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Re: POD-bot back into shape.
it will try to load the waypoint file with the same name as the map. so for de_dust.bsp it'll load de_dust.pwf
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Re: POD-bot back into shape.
The bot lags because it builds a visibility table for each map it discovers the first time. It lasts less than 1 minute and the data is then saved in the bot's experience files. It won't lag like this the next time you run this map.
And if the bots buy extra weapons, perhaps that's because they have cash to spend ? :) I'm working on a few additional fixes anyway. |
Re: POD-bot back into shape.
Quote:
and about the radio usage, there was indeed a bug (in my own code) that would make the bots react to radio commands when issued by a player but not to radio commands issued by bots themselves anyway there will be yet another release. I've sorta fixed stuff in the camping behaviour too, which was incredibly broken in the POD-bot 2.6. changelog: Quote:
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Re: POD-bot back into shape.
Gogogo!
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Nice conversion....PM
Sup all.
First off, nice job on converting the bot to metamod PM 8) I have some interesting things that are happening during play that I thought I would note: 1.-Bots tend to have problems with navigating slanted doors. Example: de_dust. Not sure if this is due to bad waypoints. 2.-Bots sometimes walk and or run a small route in an endless loop. 3.-Bots are buying extra weapons they allready have. Somtimes buying an extra weapon and leaving it on the ground in front of them. Rarely, they will buy an extra weapon and actually pick it up. That is what I see so far. Nice work PM and everyone else who has contributed to this bot. Until next time...Cheers! |
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