Re: Podbot Beta 3.0 Updates? ^^
Because it's more hard to hit them if they are running - even for yapb bots. :P :D
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Re: Podbot Beta 3.0 Updates? ^^
New little update - V3B19b
+ FIXED one more minor bug with ducking bots. + FIXED old problem with geting camping direction at non-camp waypoint. + Added a check if the bot carrying C4 is going to plant it somewhere and if maybe he is more close to another bomb-site (then it will change its goal). Please always try the latest beta and give me some feedback. |
Re: Podbot Beta 3.0 Updates? ^^
It is a pity, it is very a pity kwo, but it not the answer: "Because it's more hard to hit them if they are running - even for yapb bots.", make though variable, that bots at shooting stopped.
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Re: Podbot Beta 3.0 Updates? ^^
You could make autocreation of waypoints as it is realised at Zbot 1.5?
Or to create the converter .nav to .pwf |
Re: Podbot Beta 3.0 Updates? ^^
Give me the algorithm how to automatically cover the map by waypoints - then I can do that...
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Re: Podbot Beta 3.0 Updates? ^^
AlexBreems :clown:
KWo what about my question? |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
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It is possible? :blush: |
Re: Podbot Beta 3.0 Updates? ^^
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I did it so to prevent such situations I've seen at de_dust2 like the bot just was walking at the bomb site A and he didn't stop there, but he went away to bombsite B... It was really stupid. If it's already on some bombsite - it should plant the bomb. Quote:
And no - navmashes and waypoints are completly different things... I have no idea how I could convert nav to pwf... :( |
Re: Podbot Beta 3.0 Updates? ^^
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I'll keep an eye on that change when I test the latest beta. Thanks for answer and for keeping approving podbot. |
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