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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

KWo 18-02-2008 17:26

Re: Podbot Beta 3.0 Updates? ^^
 
Because it's more hard to hit them if they are running - even for yapb bots. :P :D

KWo 18-02-2008 17:38

Re: Podbot Beta 3.0 Updates? ^^
 
New little update - V3B19b

+ FIXED one more minor bug with ducking bots.
+ FIXED old problem with geting camping direction at non-camp waypoint.
+ Added a check if the bot carrying C4 is going to plant it somewhere and if maybe he is more close to another bomb-site (then it will change its goal).

Please always try the latest beta and give me some feedback.

Immortal_BLG 18-02-2008 18:16

Re: Podbot Beta 3.0 Updates? ^^
 
It is a pity, it is very a pity kwo, but it not the answer: "Because it's more hard to hit them if they are running - even for yapb bots.", make though variable, that bots at shooting stopped.

AlexBreems 18-02-2008 19:22

Re: Podbot Beta 3.0 Updates? ^^
 
You could make autocreation of waypoints as it is realised at Zbot 1.5?
Or to create the converter .nav to .pwf

KWo 19-02-2008 08:34

Re: Podbot Beta 3.0 Updates? ^^
 
Give me the algorithm how to automatically cover the map by waypoints - then I can do that...

Immortal_BLG 19-02-2008 09:35

Re: Podbot Beta 3.0 Updates? ^^
 
AlexBreems :clown:
KWo what about my question?

Sc0Rp 19-02-2008 10:47

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 57155)
New little update - V3B19b

+ FIXED one more minor bug with ducking bots.
+ FIXED old problem with geting camping direction at non-camp waypoint.
+ Added a check if the bot carrying C4 is going to plant it somewhere and if maybe he is more close to another bomb-site (then it will change its goal).

Please always try the latest beta and give me some feedback.

By the last point of the update, won't the bot with the C4 always go to the same bombsite?

AlexBreems 19-02-2008 11:52

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 57159)
Give me the algorithm how to automatically cover the map by waypoints - then I can do that...

Or to create the converter .nav to .pwf
It is possible? :blush:

KWo 19-02-2008 18:34

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by Immortal_BLG (Post 57156)
It is a pity, it is very a pity kwo, but it not the answer: "Because it's more hard to hit them if they are running - even for yapb bots.", make though variable, that bots at shooting stopped.

I wanted to say "it's more easy to hit You or the bot if You are staying (even while shooting)". Some people are satying while shooting, but those the most advanced they are always in some movement - they know is harder to hit them if they are moving - also by such killers like yapb bots are. That's why I'm not going to implement it. Next time if If You have an idea what to change/improve in podbot mm - please, post it in Ideas subforum, instead spamming the topic related to beta versions of bot and problems noticed with that beta.

Quote:

Originally Posted by Sc0Rp (Post 57161)
By the last point of the update, won't the bot with the C4 always go to the same bombsite?

Well - actually I have a check in the code if the distance of the bot to the closest goal waypoint is bellow < 800 units. Then - the bot checks if the distance between his selected goal waypoint and the closest one is farer away than 800 units. If it is farer away - it is going to go to that closest one.

I did it so to prevent such situations I've seen at de_dust2 like the bot just was walking at the bomb site A and he didn't stop there, but he went away to bombsite B... It was really stupid. If it's already on some bombsite - it should plant the bomb.

Quote:

Originally Posted by AlexBreems (Post 57162)
Or to create the converter .nav to .pwf
It is possible? :blush:

Same note like for Immortal_BLG. We have an ideas subforum for such things.
And no - navmashes and waypoints are completly different things... I have no idea how I could convert nav to pwf... :(

Sc0Rp 20-02-2008 10:46

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 57164)
Well - actually I have a check in the code if the distance of the bot to the closest goal waypoint is bellow < 800 units. Then - the bot checks if the distance between his selected goal waypoint and the closest one is farer away than 800 units. If it is farer away - it is going to go to that closest one.

I did it so to prevent such situations I've seen at de_dust2 like the bot just was walking at the bomb site A and he didn't stop there, but he went away to bombsite B... It was really stupid. If it's already on some bombsite - it should plant the bomb.

Yeah noticed that also but thought it wasn't a bot-bug.
I'll keep an eye on that change when I test the latest beta.
Thanks for answer and for keeping approving podbot.


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