Re: progress
Sandpit? It looks like Garry's MOD :/
Don't forget about Sandbot please :D Btw, have you read my private message to you? |
Re: progress
The joys of working on multiple things at once...
What private message? I don't think I got one. |
Re: progress
Yeah, but working on multiple projects at once could makes some headache though 😁
About private message, try click on your own profile |
Re: progress
Yeah no private messages - the last one I got was in June.
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Re: progress
Sorry, I mean Visitor Message, not private Message
Click on your name, then View Public Profile |
Re: progress
I see it now.
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Re: progress
Did some work on Opposing Force Capture Point support today - bit of a pain as there's no easy way to see who a capture point actually belongs to, if anyone, as far as I can see. pev->skin looks like it store the team owner but it doesn't.
Looks like I'll have to get all capture points and see whether the func_wall they activate when captured is visible or not... which kind of sucks. |
Re: progress
Huh? What func_wall? I was often making a map for Opposing Force CTF with Valve Hammer Editor, and I never used it. I mean, what usefulness of it? All you have to do is placing an entity called "item_ctfbase" and it has default models called "civ_stand.mdl" (for Black Mesa team) or you can rename it to "mil_stand.mdl" (for Opposing Force team). Don't forget to place entity called "item_ctfflag" inside the base for each team. So you don't need func_wall at all.
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Re: progress
It's hard to make bots do anything well other than DM but keep trying, tschumann! 'Cause most often the most fun modes to play are not deathmatch.
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Re: progress
Quote:
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