Re: Podbot Beta 3.0 Updates? ^^
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we get bad ping in 100 fps. server_fps -> own tic timer like entity nextthink 0.01 ?? I think calculating with server fps is very poor perfomance. If it is possible, Can you change this like that way ? |
Re: Podbot Beta 3.0 Updates? ^^
Je pense que les fps d'un serveur n'a rien à voir avec les updates de podbot.
Podbot est à considérer comme un simple pluging où chaque bot prend autant de ressource CPU qu'un joueur qui jouerait en local sur la machine. Mais il n'a pas d'écran et se moque des fps car le programme dialogue directement avec le serveur. Podbot concomme de la CPU et moins il y a de CPU disponible et moins le serveur à de temps pour générer une nouvelle situation prête à diffuser aux joueurs. Il en est de même pour le temps disponible à gérer les échanges de données avec les joueurs. Mais encore une fois rien, Podbot ne gère pas les fps, ce n'est pas sa mission. Il gère des joueurs robots et de mieux en mieux. Il serait plaisant de revenir au sujet principal c'est à dire au comportement des dernières version béta de Podbot. J'ai toujours des crashs serveurs mais beaucoup moins et il est peu probable que podbot en soit la raison. |
Re: Podbot Beta 3.0 Updates? ^^
Hi Kwo!
Tnx for the pm about the new update. Sorry havent done much testing lately so busy at work lately. Still, keep up the good work on podbot-mm...the best CS bot ever! |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
Update - V3B22a:
+Fixed problem with "player_weaponstrip" crash related (I hope it's fixed now finally). +Reduced time to reply by bots with chats. They will chat more often now. Let me know how does it work on any aim_x/awp_x and such maps, where the weapon buying is disabled and the player is automatically equiped with a gun. |
Re: Podbot Beta 3.0 Updates? ^^
Update - V3B22b:
+Fixed again problem with "player_weaponstrip" crash related - the fix now includes separate code for CS1.5 and CS1.6/CZERO - it should fix the problem really finally. Let me know how does it work on any aim_x/awp_x and such maps, where the weapon buying is disabled and the player is automatically equiped with a gun. |
Re: Podbot Beta 3.0 Updates? ^^
Update - V3B22c:
+Fixed problem with "pb wp clean" command. It wasn't doing the job as desired. Now it really clears unnecessary connections and only these. +Added a cvar to debug some parts of code (pb_debuglevel - default 0). Possible flags to tests code: DEBUG_FL_TASKS = 1 DEBUG_FL_NAVIGATION = 2 DEBUG_FL_STUCK = 4 DEBUG_FL_SENSING = 8 DEBUG_FL_COMBAT = 16 DEBUG_FL_ENTITIES = 32 DEBUG_FL_CHAT = 64 DEBUG_FL_WPEDIT = 128 DEBUG_FL_ALLBOTS = 256 +Added a command - "pb wp fixcamp nr/all" - it converts camp waypoints types from old podbot (also from yapb and epodbot) to podbot mm type. Let me know how does it work now. |
Re: Podbot Beta 3.0 Updates? ^^
After a long break (almost 3 years :D ) a new update:
V3B23 +Fixed problems with bots climbing ladders. +Fixed problem with walking on stairs (the bot slows down on less than 120 degrees angle move direction change - if radius of the WP is smaller or equal 16 units). +Fixed problems with bots not jumping correctly while JUMP flag is placed on the WP. +Fixed problem with bots ducking/standing/ducking and so on. +Added a check for vertical distance to pickup an item (it will only happen now if the item is not higher or lower 100 units than the bot's origin). +Fixed problem with bots looking at the sky for no reason (after goal WP reaching and while execting TASK_PAUSE). +Changed the detection of stuck by bot (now it really on the actual bot's speed) +Reduced a bit again spinning bots effect. Let me know if You like this version. It is going to stay the official one. |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
Congrats, hopefully this version fixes some random crashes I was having
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Re: Podbot Beta 3.0 Updates? ^^
After a long break again (more than 2 years :D ) a new update:
V3B23a +Added new cvar pb_ffrev (default 0 - off). It is preventing to shoot back by the bot at the teamnate. Thanks to The Storm for coding it in podbot mm code the first way (I have changed it a bit later). :) +Changed some C/C++ functions (funcname to funcname_s) to "safe" type (at least so called by Microsoft). For linux it's changing nothing, because they aren't supported by gcc/g++. +Other changes nothing making for useres, but just to make today's MSVC and gcc compilers/compliners more happy (to prevent flood by thousands of warnings any coder wanting to compile podbot mm sources) The linux binary file (i386) was compiled under truth linux mint 18.3 system (gcc 5.4.0 - this time it wasn't just a cross compilation), but it was statically linked with libraries needed by that binary (so I believe it will be working on other linux distros, too). Let me know if You like this version. This build doesn''t mean I'm going to code any newer functions in podbot mm. I've got tired by working last 2 months on podbot mm code agian. :( |
Re: Podbot Beta 3.0 Updates? ^^
KWo, would you like to join the Bots-United Github group that Whistler created? You can push the code there, so at least other people will be able to contribute much more easier than using zip files. :)
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Re: Podbot Beta 3.0 Updates? ^^
I'm too lazy to learn about how to work with github... Ask me the same after about 2 weeks or so. I'm a bit tired right now by work with this code. And You with Your "compliner" have had also an influence on it, too... :)
Well - I don't think there are still enough amount of users still playing CS1.6/CZERO and using podbot mm to be worth it... |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
KWo, you will be surprised to see how much users actually still play CS 1.6.
But sure, take your rest, I know how much exhausting can be fixing so many warnings in a legacy code base, believe me, I've done it also on my real job. :) |
Re: Podbot Beta 3.0 Updates? ^^
it is possible to make pod bot with the module of automatic creation of ways from RealBot? To use the file of navigation from RealBot. Improve, increase limits, navigation accuracy
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Re: Podbot Beta 3.0 Updates? ^^
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I have taken a long break from CS 1.6 Probably 6-7 years. Back in 2011-2012 I was a BIG user of PODbot, absolutely love it. I am now back to playing and hosting my own bot server again. Came here looking to add bots to my server, and to my surprise this project is still being continued, love it. Thank you KWo, and all who support this project. |
Re: Podbot Beta 3.0 Updates? ^^
Still playing CS 1.6 with bots, with different once though ;) CS lives forever.
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