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-   -   YaPB2 Updates (http://forums.bots-united.com/showthread.php?t=9960)

ViBE@ 16-01-2016 20:44

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66464)
Latest build:
Code:

autovacate kicks now dead or lowest frag bot if possible.
reworked autovacate to kick bot, only if connected player joined the team (controlled via yb_autovacate_smart_kick).
possibly fixed latency bug after server running for some time.

https://yapb.jeefo.net/drop/releases/

Please, for any problems attach "yb version" output!

thanks. do i need to add yb_autovacate_smart_kick to yapb.cfg if yes how? or it's in-built?

jeefo 16-01-2016 21:24

Re: YaPB2 Updates
 
Its a cvar, by default is on.

ViBE@ 17-01-2016 09:15

Re: YaPB2 Updates
 
fake ping is still buggy. and now it's always add n+1 bots as i see. is this normal?

"yb_version" is "2.7.2.4379"

jeefo 17-01-2016 15:02

Re: YaPB2 Updates
 
Quote:

Originally Posted by ViBE@ (Post 66468)
fake ping is still buggy. and now it's always add n+1 bots as i see. is this normal?

"yb_version" is "2.7.2.4379"

can't reproduce fake ping problem, but i'm testing on windows hlds with non-dm.

what do you mean "n+1"? again, on winhlds one bot kicked off when player connect and vice versa.

ViBE@ 18-01-2016 00:06

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66469)
can't reproduce fake ping problem, but i'm testing on windows hlds with non-dm.

what do you mean "n+1"? again, on winhlds one bot kicked off when player connect and vice versa.

i did not have enough time today to test but for example i set yb_quota to 12. and then YaPB will always add 1 more bot. i dunno what happens when a player joins but it's not the best method if it's the normal behaviour because it occurs team balancing problems exactly on DM. and something really go wrong cause my server usually freezes 1 time per hour or more till last build....:(

please try to set up a linux environment for testing if possible cause we will never get over these bugs if you test on windows. how do you test it btw? on a virtual system or on a native system? you use dedicated server or local? and why windows?

jeefo 18-01-2016 19:25

Re: YaPB2 Updates
 
Quote:

Originally Posted by ViBE@ (Post 66470)
i did not have enough time today to test but for example i set yb_quota to 12. and then YaPB will always add 1 more bot. i dunno what happens when a player joins but it's not the best method if it's the normal behaviour because it occurs team balancing problems exactly on DM. and something really go wrong cause my server usually freezes 1 time per hour or more till last build....:(

please try to set up a linux environment for testing if possible cause we will never get over these bugs if you test on windows. how do you test it btw? on a virtual system or on a native system? you use dedicated server or local? and why windows?

Strange, i have yb_quota 10, and i got 10 bots.

I have linux hlds. It's bare-metal one. I will try to setup csdm tomorrow. (or maybe you can PM me your compilation (without passwords etc.)) to 1:1 test.

wbyokomo 18-01-2016 20:19

Re: YaPB2 Updates
 
A person from Russian make a reverse engineering project for CS1.6 game dll (mp.dll,cs.so) from current build 6153.

Current status

  • Counter-Strike 1.6 - 100%
  • Counter-Strike: Condition Zero - 63%
maybe soon when he finish decompile all bot related code.. it can help you a bit to improve your bot.
https://github.com/s1lentq/ReGameDLL_CS

trololoshka 19-01-2016 14:18

Re: YaPB2 Updates
 
1. With last bots build for windown server crashed when use yb_autovacate "1" or yb_autovacate "0" + amxx plugin
Code:

L 01/19/2016 - 13:59:06: "agusha<19><STEAM_0:0:173588917><TERRORIST>" disconnected
Netchan_Clear() : reliable length not 0, reliable_sequence: 12, incoming_reliable_acknowledged: 0
L 01/19/2016 - 13:59:06: Server cvar "yb_quota" = "7"
"yb_quota" changed to "7"
Connecting Bot...
L 01/19/2016 - 13:59:06: "4ORT1K<71><BOT><>" entered the game
L 01/19/2016 - 13:59:06: "4ORT1K<71><BOT><>" joined team "TERRORIST"
LaVrnZ dropped
Netchan_Clear() : reliable length not 0, reliable_sequence: 20, incoming_reliable_acknowledged: 1
FxGVVbyS dropped
Netchan_Clear() : reliable length not 0, reliable_sequence: 20, incoming_reliable_acknowledged: 1
L 01/19/2016 - 13:59:10: Server cvar "yb_quota" = "6"
"yb_quota" changed to "6"
Bot 'HREN_KOSOY' kicked
L 01/19/2016 - 13:59:10: Kick: "HREN_KOSOY<57><BOT><>" was kicked by "Console"

2. with latest bots build nothing not changed:
bad shooting with sniper weapons (only long distance)
На кнайф модовом сервере (на картах 35хп и т д ) боты так же бывают стоят на месте. Хорошо было бы что бы бежали врагу на встречу и просто резали.

wbyokomo 19-01-2016 20:54

Re: YaPB2 Updates
 
Please change the method of team detection, using offset is better. https://github.com/alliedmodders/amx...layer.txt#L176
that offset has been used since 2005 and never change yet, Valve no longer update CS1.6. So it's relevant and safe to be use.

Using offset can detect team changes in realtime, no need to wait for next player spawn.

wbyokomo 20-01-2016 09:28

Re: YaPB2 Updates
 
Quote:

Originally Posted by wbyokomo (Post 66476)
Please change the method of team detection, using offset is better. https://github.com/alliedmodders/amx...layer.txt#L176
that offset has been used since 2005 and never change yet, Valve no longer update CS1.6. So it's relevant and safe to be use.

Using offset can detect team changes in realtime, no need to wait for next player spawn.

For example in TraceAttack https://github.com/s1lentq/ReGameDLL...layer.cpp#L868


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