Re: YaPB2 Updates
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Re: YaPB2 Updates
Its a cvar, by default is on.
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Re: YaPB2 Updates
fake ping is still buggy. and now it's always add n+1 bots as i see. is this normal?
"yb_version" is "2.7.2.4379" |
Re: YaPB2 Updates
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what do you mean "n+1"? again, on winhlds one bot kicked off when player connect and vice versa. |
Re: YaPB2 Updates
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please try to set up a linux environment for testing if possible cause we will never get over these bugs if you test on windows. how do you test it btw? on a virtual system or on a native system? you use dedicated server or local? and why windows? |
Re: YaPB2 Updates
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I have linux hlds. It's bare-metal one. I will try to setup csdm tomorrow. (or maybe you can PM me your compilation (without passwords etc.)) to 1:1 test. |
Re: YaPB2 Updates
A person from Russian make a reverse engineering project for CS1.6 game dll (mp.dll,cs.so) from current build 6153.
Current status
https://github.com/s1lentq/ReGameDLL_CS |
Re: YaPB2 Updates
1. With last bots build for windown server crashed when use yb_autovacate "1" or yb_autovacate "0" + amxx plugin
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L 01/19/2016 - 13:59:06: "agusha<19><STEAM_0:0:173588917><TERRORIST>" disconnected bad shooting with sniper weapons (only long distance) На кнайф модовом сервере (на картах 35хп и т д ) боты так же бывают стоят на месте. Хорошо было бы что бы бежали врагу на встречу и просто резали. |
Re: YaPB2 Updates
Please change the method of team detection, using offset is better. https://github.com/alliedmodders/amx...layer.txt#L176
that offset has been used since 2005 and never change yet, Valve no longer update CS1.6. So it's relevant and safe to be use. Using offset can detect team changes in realtime, no need to wait for next player spawn. |
Re: YaPB2 Updates
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