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-   General Forum (http://forums.bots-united.com/forumdisplay.php?f=36)
-   -   Work In progress (WIP) #9 (http://forums.bots-united.com/showthread.php?t=764)

stefanhendriks 05-04-2004 09:51

Re: Work In progress (WIP) #9
 
1) fixed afaik now
2) i did not work on this, because i don't see any real problems. I do want to add more goals so bots will be forced to go to different locations more often.
3) nice one
4) i dont see real importance in this one yet, as a bot following you will not be that smart... yet :)
5) basicly works now (beware)
6) i have added an 'interact with friends' function, but it does not do a thing yet , it should handle cases like this.
7) see 6
8) i don't know if that is possible (any coder knows how to identify enemy weapon?)
9) yes, stupid t always sits on it :)

Quote:

Originally Posted by wrck
1. fix the bug that causes the bots to run backwards

2. make the bots take a diffrent routes more

3. bots should move back when they are getting damaged badly

4. follow commands such as "follow me"

5. hear & see enemies before attacking (if you have not done that already)

6. they should be more cautious when they see their teammate dies or see a dead body on the ground (that would be kinda hard to do huh..)

7. they should know how many enemies and teammates ther are when fighting. ex: if the bot was fighting alone and spots several enemys he should run back and call for back up, but if his teammates were with him then he will attack.

8. Make bots indentify what kind of gun the enemy has. so if the bot has a sniper the bot will try to avoid him unless he knows he can kill him.\

9. when bots plant the bomb they should move

well thats about it for now.


Pierre-Marie Baty 05-04-2004 11:42

Re: Work In progress (WIP) #9
 
Quote:

Originally Posted by stefanhendriks
8) i don't know if that is possible (any coder knows how to identify enemy weapon?)

Code:

// has my enemy got a big badass weapon ?
if (strcmp ("models/p_awp.mdl", STRING (pBot->pBotEnemy->v.weaponmodel)) == 0)
{
  // aaaaaaaaaaaaahhh, mommyyyyyy, it's an AWP!!!
}

just ask PMTools... 8)

stefanhendriks 05-04-2004 16:57

Re: Work In progress (WIP) #9
 
Quote:

Originally Posted by Pierre-Marie Baty
Code:

// has my enemy got a big badass weapon ?
if (strcmp ("models/p_awp.mdl", STRING (pBot->pBotEnemy->v.weaponmodel)) == 0)
{
// aaaaaaaaaaaaahhh, mommyyyyyy, it's an AWP!!!
}

just ask PMTools... 8)

cool , did not know it was that simple. I have your pmtools, standard, installed. I run it along with my RB :) neat work PMB!

[NvT]_KaszpiR_ 06-04-2004 11:28

Re: Work In progress (WIP) #9
 
some other notes about imporving
- stuck - bots got stuck ute often and seems that causes the bigger chokes/pings in game - see when 3 bots get stuck insome stupid places and all goes more laggy
as it was written bots could get back or move in random
similar with bomb planting - semms they are stuck with the c4 model and thus are stuck like dumb - i remeber old botaim or podfix plugin solved it on podbot, gonna see if it works on realbot
aditionally i love de_train - and seems bot get sometimes no idea how to crouch!!! they gpt stuck just on the edge of the train and not crouchning nuder it.
- jump - they seem not to jump much
- running with more random paths - i guess this is quite important especially with 5on5
Also on de_train they seem to run almost always the same route - rush in in middele way across trainyard - they really randomly have taken other routes
- shooting, not only till clip empty, but soemtimes they shot 1 bulelt and HS! it relaly looks stupid - they could send bursts, or dependingly on clip capacity defne burst range (like 20% of clip is a burst so tehy would not burst with deagle :P)
- reactions - as before sometimes too fast, gonna try botaim plugin under mm, we will see the results, maybe adding alos sytsem of shot through walls as it was in podbot - so lts say 4 bullets across the corner if player dissapeared (tracking the enemy, some simple lienar prediction)
- grenades, seems bot don;t know htey can e bought and more, used :D
- radio - eh they are just not listening

i've been using them on linux, wip 9 steam (more info in help thread)
under windows i was using bots from cs.rin.ru - ripped form official release by russians - in fact i have not seen better bots than that yet
if i manage i gonna make a pack for manual zip install for windows (i wish there was linux version, they are awesome!)

Onno Kreuzinger 06-04-2004 12:32

Re: Work In progress (WIP) #9
 
Quote:

Originally Posted by [NvT]_KaszpiR_
i've been using them on linux, wip 9 steam (more info in help thread)
under windows i was using bots from cs.rin.ru - ripped form official release by russians - in fact i have not seen better bots than that yet
if i manage i gonna make a pack for manual zip install for windows (i wish there was linux version, they are awesome!)

what, you want to distribute stolen, ripped software ?
bad idea, especialy here on the BU server, is no place for illegal software.

so i kindly ask you to keep that kind of stuff and talks out of here, we do not want that here, we acctually do not want software be stolen anywhere.
imagine most people running Bots United do make their living on coding software, doing research and providing services; even the guy who made the bot you stole is amongs the members of BU......

oh and of course our rules, you accepted when joining, prohibit warez in any form (no links, no guides, no help), and you will most probably get warned/baned when you break this rule.
http://www.bots-united.com/member-rules.html


cheers

stefanhendriks 06-04-2004 12:35

Re: Work In progress (WIP) #9
 
well said memed. Its sad that people always have to refer to things like this 'in order to help'.

comments/tips/hints/suggestions about realbot are welcome in these posts. Warez, or any kind of illegal thing may not be posted!

[NvT]_KaszpiR_ 06-04-2004 13:11

koay, sorry for that
but as i said "if i manage", and seems i will not be able to manage so no scram ppl :]
besides if i would really wanted to provide some links there would be full of them allready.
i will obey the rules.

btw anyone of you have seen bots from turtle rock studios in action? (just curious)

FrostyCoolSlug 09-04-2004 04:50

Re: Work In progress (WIP) #9
 
I got a few probs / comments which i'd like to bring up, i mentioned them in another thread, but it was barely read, let alone commented on :p

Firstly, when flashbangs go off, rather than the bots standing still ripe for the knifing, maybe have them run around randomly spraying in the rough direction the nade came from.. This would make them act more 'human like'

Secondly, i've noticed in some maps (rat maps for example) the bots seem to have a death wish, and will randomly jump off high areas of the map, with no concideration for their health. Humans sometimes do this, but only when they, know it wont kill them. Bots however, will jump off somewhere that will take 5 health when they only have 2 left :p

and Lastly, i've been playing one particular rats map on my server with the bots, it has a lot of ladders, climbing and decending etc, but, all the bots seem to stay at the spawn area, without leaving. The map has been fully explored by players for over 12 hours now. was wondering if this could be fixed :/ (Probably related to bots avoiding ladders like the plague)

Also, i've noticed that 'remove' doesnt work as expected (at least under linux) i often do a realbot remove 10, and the number of bots that are removed, is random. sometimes none will go, other times, 5 will go, but never all 10. i performed this command 10 times on 16 bots, and i was left with about 6T bots remaining :/

[EDIT] Using WIP #9 (Realbot v3005) [/EDIT]

stefanhendriks 09-04-2004 12:37

Re: Work In progress (WIP) #9
 
I have been reading your message, and in my reply you can find answers to them:

- i have made some work on the ladders, they will do them (follow the progress thread) next time (or atleast TRY them)
- Random shooting when blind is in
- death wish is still 'in', probably due the 'height checking'. When a bot can be damaged by only 5 percent orso, it won't ignore the connection (because lots of players also take it, even when it costs health). I will try to make some check for it though.

wrck 13-04-2004 07:33

Re: Work In progress (WIP) #9
 
maybe in the personality file you could put 'fear heights'


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