Re: progress
Nothing much its just they don't seem to combat at the best it can at bot_skill 1, unlike the other HL1 bots I've used...
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Re: progress
E[POD]Bot is working fine with Metamod and Singleplayer. You can check there.
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Re: progress
I just had this crash from your latest SB 0.4.2 build:-
Code:
../common/singleprocesspipe_any.cpp (200) : Assertion Failed: m_Peeked.second == false || m_nEventCount > 0 |
Re: progress
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Re: progress
Well I don't know if you can do this but is it possible for you to compile a Debug build of Sandbot in order to see the specific details and key cpp files triggering the crash?
As for EPB I did recompile that build couple years ago but didn't do any significant changes. https://apg-clan.org/vbdownloads.php...ownloadid=1003 |
Re: progress
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But the stack-strace looks like a problem with Steam - when does it happen? It looks like something is spawning a process (the clone at the top) and I guess either the parent or child process is crashing for some reason. |
Re: progress
It's been a little while but I'm still working on it.
The other day someone reported that savegames in single player are blank and I'm working on a fix for that. I also want to get Opposing Force Capture Point mode working but haven't had a whole lot of time to take a close look at that. |
Re: progress
I'm glad if this bot is still being worked 😄
Let me know if you have any updates |
Re: progress
Finally sorted out my MetaMod issues - seems like using the raw cvar_t doesn't work in MetaMod for some reason, but directly querying the engine does.
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Re: progress
It's been quiet but mainly because I've been working hard on another project (https://www.moddb.com/mods/sandpit).
I want to get Opposing Force Capture Point working and release that soon. |
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