Re: POD-bot back into shape.
Austin - I tested your podbot_mm.dll and what I see - after changelevel bots don't re-enter the game. Another problem - detailnames on doesn't work. - can You check this?
SoUlFaThEr - I still see see some problem when I use addbot commands - when I use this command in podbot.cfg, the third parameter (class) is interpreted and I can see bots entered to the game with selected by me class, but when I type the same command with these sames parameters under console - this third parameter I can't use - because this is interpreted as a name of bot. You had many problems with names of bots in the past, so maybe You can confirm this making some test with this command (addbot). |
Re: POD-bot back into shape.
the addbot bug has already been fixed..
look in the other thread about podbot http://forums.bots-united.com/showthread.php?t=1372 [edit] and Austin either started from an old version or you didn't download the newest version because those are fixed too [/edit] |
Re: POD-bot back into shape.
The only thing I've changed (in POD SDK) was adding brackets in two places where I got warning messages:
Code:
if ((pBot->vecGrenade == g_vecZero) || (BotGetSafeTask (pBot)->fTime < gpGlobals->time) Code:
if ((pBot->vecGrenade == g_vecZero) || (BotGetSafeTask (pBot)->fTime < gpGlobals->time) Is anyone OFFICIALY continuing PMB work? What and where is the last version? |
Re: POD-bot back into shape.
Thanks, sPlOrYgOn.
SF - I think - this thread should be closed. Only because it's not closed I didn't try to find the new thread concerning to podbot2.6mm.dll . Now I will try this new sPlOrYgOn's dll and if I'll find something, I'll post in this new thread. |
Re: POD-bot back into shape.
i had intended to get it closed but others were against it.
about the names thing Kwo i dont do what you do........i use the names.txt and let them come in random..... i only have addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot addbot thats 19 bots that will be added when i load the first map in CS. when the second map comes they dont enter automatically. but when yo give a fillserver command.......all the bots from the last map will enter. same names and all. i think its ok like this.......having them come into the second map is ok too but not absolutely necessary. because with 3 buttons we can have a full server anyway. i know you would like to specify exactly thier names.......so since the bot no longer allows doubled names.......edit you names text.......down to 19 bot names.......and begin playing......you may have all the same names everytime then :) its a way to get around it m,aybe........albeit.....i have not tested this theory but.....it should work |
Re: POD-bot back into shape.
im double posting on purpose here-
From now on.........unless PMB is changing/adding something use the other thread designated for work on this bot AFTER PMB. so please :) this will cut the confusion down. im not a moderator in this forum......just for mapping and waypointing. so i cant close it. |
Re: POD-bot back into shape.
Heyyo,
Sounds like you did a great job with PODbot PM, hats off to you man. :) I'mma download it n' give er a try in CS v1.6. :D |
Re: POD-bot back into shape.
This is an excellent bot system with really intelligent bots! Nice work.
I'm using the latest version of CS1.6 on a linux dedicated server with PodBot downloaded from the link in the first post (http://racc.bots-united.com/releases/podbot.zip). When I start a new map, 6 bots are added, 5 on terrorists and 1 on CT, all with the name [n]unnamed with n incrementing. I can use the pb addbot command but they are added with the same naming convention as above, and not to the team I specify if I do pb addbot 1 or 2. In addition the in game PB menu doesn't work giving an unknown command error. Apart from this, everything else works fine! Any suggestions? |
Re: POD-bot back into shape.
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Re: POD-bot back into shape.
Got it. Should've searched first. Thanks.
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Re: POD-bot back into shape.
Pierre-Marie Baty ... i have seen a web site about PODBOT working on cs.1.6 and there it say that i need a Changelog.txt and i can take it from this form... i did not fiind it :( ... where can i take it ???:(
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Re: POD-bot back into shape.
bot is here:
http://forums.bots-united.com/showthread.php?t=1639 no change log needed but u do need metamod...if u still don't know send me a pm and i wi'll send u a presetup version |
Re: POD-bot back into shape.
I have a problem when i use the command "map [mapnamehere]" After the next map loads the bots move extremely fast and warping everywhere. Also there is constant water noise.
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Re: POD-bot back into shape.
never expereinced such a thing....repost it in the bugs forum to get ppls attention
he could somone lock this thread maybe? |
Re: POD-bot back into shape.
You are right. I thought people could auto-discipline themselves and post to where it belongs, but it looks like we must take means for that.
Thread closed upon request. |
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