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Re: Engine
I suppose the only 2 problems i see with Torque, are that its closed source (So the open source idea goes out the window), and it looks like it costs a fortune, i dunno about the rest of you, but maybe it might be best to find an alternative. If Torque was more viable, i would certain choose it ;)
[EDIT] When it comes to a 'leader' i think someone should be chosen who wont have a lot to do with project development, as i know (from personal experiance) its hard to ballance the two. I dont doubt any abilities of anyone, but handing out assignments, answering questions and queries as WELL as doing your own development part CAN be a handful, and can lead to general disorganisation, which at the end of the day, is BAD for a project of this size. Insert $0.02 to continue [/EDIT] |
Re: Engine
Torque is NOT that expensive, for a fully featured game engine. But in spite of all this, and especially for the open-source issue, I still stand by the Ogre side.
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Re: Engine
kicked in the nuts in under an hour ;)
I think i was looking at this in my current financial view (Professional web designer, Programmer, Network Administrator, earing £0 a month), $100 is about £60.. so its not really too bad :p But i stand by your decision to use Ogre (Open source = good ;)) |
Re: Engine
i found the site of that game i was mapping for:
and me joining it was the third to the last news update they made in 2002 looool have a look: http://www.modernwarfare.net/ |
Re: Engine
Quote:
My guess is that there will be some very good commercial spin off opportunities surrounding the game should it be successfull. Members of the core team can cash in on the spin offs as a well earned reward for their efforts should they be in a position to do so. We have to first want to do this to build a great game and have fun doing it. If we're successfull at it, then the opportunities will follow - we just have to keep a sharp eye out for them. |
Re: Engine
All i can say to that.. is:
HERE HERE! :) Seriously now, Basically, as botmeister says, our aim is to create something that people will enjoy playing as much as we will enjoy coding it (well, if me coding is anything to compare with.. EVERYONE will love it :p), I doubt there will be 'rigerous' coding by anyone, unless they feel up to it, no deadlines or forcing of abilities, we just do bits and pieces as and when we can :p Granted, this attitude may indeed 'slow' development, but you all gotta remember, WE AINT BEING PAID FOR OUR TALENTS! But will come out with (judging from the peliminary (sorry for spelling) discussions) a very high quality product :) (btw, i expect a full working version ready for release by the time E3 comes around again :P :P :P j/k :P) |
Re: Engine
well....ive been mapping for little ol me for free in CS for 4 years with no real incentive.......
i will do it some more for this team:D |
Re: Engine
maybe i can help out doing moddels in the future..
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Re: Engine
Serious Sam used a custom engine.
Do yall have a theme picked out? Is the idea for a tactical Counterstrike-like game, or a non-realistic but fun stuff like TF, or something else original? |
Re: Engine
play as a bot maker.. choose between killer stefan.. tactical tree camper PMB.. or and so on.. :D
to be little serious.. fps is what ppl do here.. and we got ai makers.. what can be done? what do we want? who killed president bush?.. killin and death in the white house the game? ;) destroy white house demons, save or kill bush as the final boss.. maybe killin him would not be so good idea.. even though i wouldnt wanne save bush.. save earth from president bush.. maybe a cloned bush.. the real bush is inprisoned in the basement.. its just to early for me today.. |
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