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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

sacripan 10-11-2007 02:25

Re: Podbot Beta 3.0 Updates? ^^
 
We play with version V3 BUILD 18f on our server linux without problem

sacripan 10-11-2007 13:45

Re: Podbot Beta 3.0 Updates? ^^
 
...
Fatal Error
SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW on Server Reliable Datagram
on es_gta3
http://dwl.17buddies.net/link/map/6835/es_gta3.html
this error arrived after the end of round after i create the pwf file
and other es_ maps
Do you want my es_gta3.pwf ?

The Storm 10-11-2007 16:17

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 56521)
I've got some confirmations it loads correctly with 4.1 on few linux machines. I know nothing about HL engine gcc compatility, but I must to trust my beta testers. From that hat I remember You had/have a linux PC box. Can You try if the latest beta is loading and is working correctly for You?

Ok I just tested, seems to work fine. :)

KWo 10-11-2007 22:52

Re: Podbot Beta 3.0 Updates? ^^
 
New beta release - V3B18g.
+Changed - if bots get stuck on ladders with teamnates they should try to go to some previous waypoint (near the ladder).
+Fixed some litte problem with breakables (the bots failed to break a breakable if the path between 2 waypoint across a breakable was longer than 128 units - very rearely bug).
+Added the new function to the Waypoint Editor - pb wp clean (as the console command only).
This function cleans up some stupid and unnecessary connections. If there is no argument, it takes as the argument the nearest waypoint and it checks its paths (for example if there are 3 connections - 1 to a farer away WP between 2 placed nearby or so). You can also put as an argument the WP index number You want to clean. You can also put the string "all" (without qutes as an argument - pb wp clean all) - it will cleanup all unnecessary connections from the map. I'm using this function to remove bad connections created by some beginner Waypointers (also created by me few years ago).
Note - sometimes after using this function with argument "all" You can also loose about 1-2% of the connections they were expected (as done correctly), but because of the big advantage in cleaning up the map from bad connections it's really recomended if You want to re-waypoint some map waypointed some time ago by some poor waypointer. It reduces the time to make waypoints from scratch. If You have the map covered correctly by waypoints You need only add few waypoints like jumps, camps, Team specific, goals, rescue etc and more than likely You can finish waypointing the map in an hour. If this function will delete some paths they were expected - the WP editor will tell You if there is any broken connection while saving pwf - so You don't need to be afraid of using this new function.
+Changed - the function WaypointAdd is rewritten a bit to prevent making stupid connections, too, so You can now use more effectively the function AutoWaypointing. All advanced waypointers normally haven't been using it - because of a lot of stupid connection the function WaypointAdd was creating (it needed manually clean up all those stupid connections - it was taking too much time), but since now You can use it (AutoWaypointing) much frequently to make waypoints for Your favourite maps more effectivelly.

@Ancient - please test if the function >pb wp clean all< and AutoWaypointing will speed up the waypointing and it will reduce Your time to make good waypoints.

person135 13-11-2007 05:07

Re: Podbot Beta 3.0 Updates? ^^
 
well I still think that a good waypoint needs camping waypoints

Sc0Rp 17-11-2007 18:08

Re: Podbot Beta 3.0 Updates? ^^
 
KWo;
1)In what file(s) are the changes of a newer podbot release?
For example the changes made from V3B18f to V3B18g.
Is it only in podbot.cfg & podbot_mm.dll?
Or more files because when I download V3B18g it only includes:
-podbot.cfg
-podbot_mm.dll
-readme.txt
2)So when I want to install podbot_mm I have to download the podbot_full_V3_B18c because in there are also the botlogo's, botnames, botskill, botweapons, botchats .... ; and then replace the 3 files from the newest release.
I don't want to download the latest all-in-one installer because I don't want to download all the other stuff like amx, chickenmod rebirth etc.
3)Maybe you can make a zip like podbot_full_V3_B18g with everything in it.
People now see it and say "oh the latest podbot release", they download it and find that there are only 3 files in it, so they can never make the bots work cause of the missing files ( if they haven't installed podbot yet and where attempting to do it )
I know what to do but there are a lot of people who don't especially people who install it for the first time.

KWo 17-11-2007 20:06

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by Sc0Rp (Post 56585)
1)In what file(s) are the changes of a newer podbot release?
For example the changes made from V3B18f to V3B18g.
Is it only in podbot.cfg & podbot_mm.dll?
Or more files because when I download V3B18g it only includes:
-podbot.cfg
-podbot_mm.dll
-readme.txt

The change is in binaries (podbot_mm.dll, for linux it's podnot_mm_i386.so).

Quote:

Originally Posted by Sc0Rp (Post 56585)
2)So when I want to install podbot_mm I have to download the podbot_full_V3_B18c because in there are also the botlogo's, botnames, botskill, botweapons, botchats .... ; and then replace the 3 files from the newest release.

Yes - it's how it's written in the readme.txt and why this file is there.

Quote:

Originally Posted by Sc0Rp (Post 56585)
3)Maybe you can make a zip like podbot_full_V3_B18g with everything in it.
People now see it and say "oh the latest podbot release", they download it and find that there are only 3 files in it, so they can never make the bots work cause of the missing files ( if they haven't installed podbot yet and where attempting to do it )
I know what to do but there are a lot of people who don't especially people who install it for the first time.

The fullpack is the official release, this what You got now it's a beta - that's the difference. I'm never creating any fullpack for any single beta I'm releasing. But for each beta I'm including that file called readme.txt and it's up to the people if they want to read it (and do things right way) or not.

Sc0Rp 17-11-2007 20:28

Re: Podbot Beta 3.0 Updates? ^^
 
Ok thanks

Ancient 19-11-2007 04:49

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by person135 (Post 56539)
well I still think that a good waypoint needs camping waypoints

You can also edit waypoints to your will and likings.

KWo it is amazing auto wp is crazy :)
The way it's not adding paths to all waypoints in its radi and parameter is cutting time in half.
I used pb wp clean once to just test it.
pb wp clean is great to have on hand, but since auto wp was so good I didn't need to use it.

I just finished de_sorrow in 10 minutes.
5 Navigating around, 5 adding camps, goals and team specifics.
Waypointing spawns are much easier. (Instead of having 20 waypoints, we would only need 5 to 10 waypoints). :)

Good job, now I can probably do that big waypoint request ;)
--- Like I want to do that many. :P

Sc0Rp 19-11-2007 11:05

Re: Podbot Beta 3.0 Updates? ^^
 
That's super KWo, djeez I wished I could test your podbot_mm releases and give you feedback now and then but I can't play cause of broken portable pc ( laptop ) and the pc I'm posting on right now is too old for cs:
-AMD-K7(tm) processor
-499Mhz
-512 Mb of ram
-Nvidia GeForce2 MX/MX 400
-Maxtor 6L040J2 of 40 Gb
Just have to wait when I'm moving out of my parents house and live on my own to buy a whole new pc, then I'm able to test the bots and be the long-wanted tester KWo always wanted :P ( if I have time left beside the daily tasks )


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