.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   E[POD]bot (http://forums.bots-united.com/forumdisplay.php?f=12)
-   -   Want waypoints? (http://forums.bots-united.com/showthread.php?t=1378)

MarD 10-11-2006 17:11

Re: Want waypoints?
 
Heyyo,

Quote:

Originally Posted by CT Ken (Post 52734)
Since you're doing my waypoints for me, I suppose you should be the first to know.... POXBot is coming back, before the end of this year. There will be a new release, and source code. :)

*Goes and changes underwear after an accident*


Heh, cool, good to see that oldie coming back, it was an good PODbot mod back when... the bouncyball effect when you ran into a bot and he'd start running in a diff direction, and collide with more bots causing a pinball machine effect was hillarious, and a pretty decent way to handle the problems of bots getting stuck together all the time. :)

person135 10-11-2006 21:36

Re: Want waypoints?
 
wait, is poxbot good? compared to pbmm?

CT Ken 11-11-2006 01:45

Re: Want waypoints?
 
Quote:

Originally Posted by person135 (Post 52742)
wait, is poxbot good? compared to pbmm?

Well, I don't wanna hijack MarD's waypoint thread, but YES, in my opinion, on the hardest settings it's tougher than pbmm; it's somewhere between epodbot and the official CS bot in terms of difficulty. *However* it hasn't been developed in 2+ years, it's not compatible with CZ or 1.6 and a huge amount of bugs (and some others) which are fixed in pbmm, still remain in POXBot. But you can download it and see for yourself when the website goes live. Expect an announcement (probably in HL 1 mods category & also general bot coding) sometime around Thanksgiving. :chinese:

CT Ken 11-11-2006 02:05

Re: Want waypoints?
 
Quote:

Originally Posted by MarD (Post 52737)
Heyyo,

*Goes and changes underwear after an accident*

the bouncyball effect when you ran into a bot and he'd start running in a diff direction, and collide with more bots causing a pinball machine effect was hillarious, and a pretty decent way to handle the problems of bots getting stuck together all the time. :)

?? that's weird, I play with v1.3 and some earlier ones and that's probably their biggest problem actually; they get stuck together horribly, especially on those tight maps. On de_aztec and De_dust, they're usually fine, but on maps like de_tegea, sometimes you get a pile of bots jumping in place and stuck together (haha). But when they're not headshoting me they do alot of funny/strange things... What version is this that you've been playing with?

person135 11-11-2006 23:15

Re: Want waypoints?
 
uh, i don't have poxbot, i have cs 1.6

Ancient 13-11-2006 02:57

Re: Want waypoints?
 
So if you make YaPB Waypoints, the YaPB Camp points would work the same for e[POD]Bot?

The Storm 13-11-2006 15:11

Re: Want waypoints?
 
Quote:

Originally Posted by Ancient (Post 52787)
So if you make YaPB Waypoints, the YaPB Camp points would work the same for e[POD]Bot?

Yep. ;)

Ancient 13-11-2006 22:12

Re: Want waypoints?
 
:s I was supporting epod waypoints and didn't even know :s.
I'm so clueless :(

Crake 06-12-2006 16:55

Re: Want waypoints?
 
Is there any complete pack of waypoints available for download? I downloaded EPoD version 5.3 a while back, but half the waypoints don't work. I'd do it myself, but I'd rather find someone elses work instead.

Also, where can I download a full set of maps for offline CS 1.5?

[WTJ]GarlicSoldier 06-12-2006 23:58

Re: Want waypoints?
 
Hi MarD !!

Sorry but i need new waypoints...for :

CS 1.6

de_dust_krystal578 and

cs_mottenbuero

de_lust

de_lost

can u :helpsmilie: a small noob :blush: and have Time for that!? ... ggg ;)

Thx..and regards from germany ( Cologne )

Stefan


All times are GMT +2. The time now is 00:27.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.