Re: progress
Also are you able to program and create those bot "Grapple" waypoints for like op4ctf_xendance? Because that map will make the bots useless unless they know how to use the "Batman's Rope" to grab from point island to another to capture flag - quicker before your bots say "good thing, Batman" Dadadadadada Batman!
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Re: progress
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I think 007 Nightfire bots (most likely by botman) had the ability to use grappling hooks. |
Re: progress
Have you ever tried jk_botti ? The bot that was created by Ghost of Evil Spy
They were capable of using almost all weapons including Grapple and even PENGUINS They were still using Grapple to their opponents instead of Xen object though |
Re: progress
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It's just a matter of C++ skill and time to know how and when it will support those Grapple and that. |
Re: progress
I haven't tried jk_botti.
I'll get to it eventually - I've played around a bit with the weapon code but I haven't really got to the bottom of it yet (I tried adding rocket launcher usage for Day of Defeat but I haven't worked enough of it out to make it work yet). |
Re: progress
RoboCop could you post the results of the following command on your server:
strings /usr/lib/i386-linux-gnu/libstdc++.so.6 | grep CXX |
Re: progress
Expect a bit of a delay one of my dedicated servers died 2 weeks ago and I'm kinda struggling to catch up with the backup on the raw MySQL data files. But the Op4CTF server is unaffected as that one is remained safe...for now...
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Re: progress
Alright so I've asked elsewhere and got what looks like a very good hint - it looks like SteamCMD (which RoboCop and nubizor are both using I believe) ships with an old version of libstdc++.so.6 which even now only provides up to CXXABI_1.3.7 - I'm no Linux export but I'm guessing that SteamCMD sets its own LD_LIBRARY_PATH which means that its own older libstdc++.so.6 gets loaded instead.
Could you try a version of Sandbot that didn't work before after removing steamcmd/linux32/libstdc++.so.6 (back it up just in case)? |
Re: progress
Well I've renamed that steamcmd/linux32/libstdc++.so.6 as libstdc++.so.6.bak as well loaded GDB and it did crash after 2-5 mins, but didn't gave me any backtrace logs. All it had was the "FATAL ERROR (shutting down): NUM_FOR_EDICT: bad pointer" and "FATAL ERROR (shutting down): MSG_ONE or MSG_ONE_UNRELIABLE with no target entity"
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Re: progress
Alright great, I'm glad the libstdc++ problem is sorted.
Do you have a console dump from the lead-up to the crash? |
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