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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

Guenhwyvar 20-03-2007 23:01

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

+ Added the possibility to switch on/off radio command usage and reaction on them (as a side-effect). You can change this setting by pb_radio 0/1.
Thank you for this one!

I was a little bit lazy but I will update asap. Finally I can raise the bot# again.

Interposed question: Assuming N bots are consuming X percent cpu power (in the middle), how much power would N/2 bots consume? And: if all bots are out of play (due to human players), is the podbot binary/dll absolutely idle, not bothering the cpu in any way?

KWo 20-03-2007 23:53

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by Guenhwyvar (Post 54529)
Assuming N bots are consuming X percent cpu power (in the middle), how much power would N/2 bots consume?

Depands on the PC - 40-60% of X.

Quote:

Originally Posted by Guenhwyvar (Post 54529)
And: if all bots are out of play (due to human players), is the podbot binary/dll absolutely idle, not bothering the cpu in any way?

I think in that case it may bother the CPU max 2-4%. Nothing more.

KWo 27-03-2007 01:28

Re: Podbot Beta 3.0 Updates? ^^
 
New little update - V3B18c

+Optimized a bit the code to reduce CPU usage
+Changed - visibility table is now saved at round end (the first round end after is calculated - instead at map change)

KWo 06-05-2007 00:39

Re: Podbot Beta 3.0 Updates? ^^
 
Next minor update - V3B18d

+ FIXED - the bots shouldn't shoot at the exact position of the enemy behind the wall anymore.
+ Changed minimum delays of some weapons (to get them more accurate for longer distances).

KWo 21-07-2007 01:16

Re: Podbot Beta 3.0 Updates? ^^
 
New update - a bit bigger V3B18e.

+Changed - blinding bots by AMX/AMX X ATAC plugins should affect them better.
+Changed - the bots should better escape from bombzone (CTs - if they don't have any chance to defuse - too small amount of time; T - about 20sec to explosion; psycho T's don't care)
+Added - the bots should use the shield much better than before (attackers don't try to loose the whole ammo, defenders - they are trying to cover by it better and shoot with a pistol so often as possible).
+Fixed problem with camping at weird directions.
+Changed - they don't shake so much if they suspect an enemy behind the obstacle (done about 60% - still something to do with it).

KWo 19-08-2007 23:56

Re: Podbot Beta 3.0 Updates? ^^
 
New beta release - V3B18f.
+Fixed - apparently reduced shaking effect of bots trying to randomize their target.
+Optimized the usage of CS messages by using static instead dynamic variables (should reduce again the CPU usage).
+Changed - the bots should use the shield much better than before ( :D )
+ Fixed targeting VIP's first by Ts on as_xx maps.
+Changed - for linux i386 (32 bit) compiled with gcc4.1 (the new crosstool - big thanks to ghost_of_evilspy) - the old library libstdc++5 will not be necessary anymore to load the binary file (podbot_mm_i386.so).

sacripan 24-09-2007 17:09

Re: Podbot Beta 3.0 Updates? ^^
 
release 18f linux no load on my servers
18e is OK

Blakhart 02-10-2007 20:59

Re: Podbot Beta 3.0 Updates? ^^
 
The bots seem to have a degree of balance issue, the terrorists seem to always win, and the ct seem to display a good measure of cowardice. I suppose it ahs to do with wanting backup but all their team mates have been killed and so they're basicaly paralysed but they should still try to attack. What can be done to resolve this?

The Storm 09-11-2007 23:13

Re: Podbot Beta 3.0 Updates? ^^
 
KWo I don't think that the HL engine is compatable with gcc 4.1, you must continue to compile it with gcc 3.4...

KWo 10-11-2007 00:27

Re: Podbot Beta 3.0 Updates? ^^
 
I've got some confirmations it loads correctly with 4.1 on few linux machines. I know nothing about HL engine gcc compatility, but I must to trust my beta testers. From that hat I remember You had/have a linux PC box. Can You try if the latest beta is loading and is working correctly for You?


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