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Re: Want waypoints?
Can you please do waypoints for the de_hales_dust2, de_hales_nuke and de_hales_inferno?
Would be very nice for training! http://www.conira.de/exmo/stuff/download.php |
Re: Want waypoints?
Hey MarD:
A little while ago, you made some excellent de_willis waypoints for me, & I was wondering if you might be interested in doing a few more...(please) Actually I have 3. But they are good looking maps, large, lots of spawns, and I think they will all play well with bots. + the season is right... de_autumn_b1 http://www.cstrike-fortress.com/mapl...p?todo=de&vo=6 de_coldshell_cz http://www.fpsbanana.com/maps/4831 de_winter_austria http://www.cstrike-planet.com/maps/999 Hopefully you've got some free time?? also, If you're interested, I've got a gfx enhancement pack for 1.5 I'm thinking of releasing, if you want to beta test it, I can upload it somewhere. Thanks! |
Re: Want waypoints?
Heyyo,
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As for where to upload? gimmie a sec, I'll setup a gmail account... k, so it won't send the activation code to my phone. Gimmie a while, I'll get a bud to send me an invitation for one... |
Re: Want waypoints?
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except rants against games fusion .... Actually the readme file is one of the last things left I have to finish off- that and some menu-loading screens, and maybe some pictures for the player selection screen. It's a total replacment pack. Every sound except shotguns, every weapon (p,v,and w models), all new player/hostage models, and a large collection of sprites. In total, more than 100 MB. I know where each file comes from & about 1/2 come from other packs so I doubt there'll be any objections if I host it for free on filefront, which is the eventual plan. The muzzleflashes alone are worth the download IMHO :) I've also discovered it's possible to play the condition zero (I own a copy) maps on 1.5, after updating a few files. Together with the gfx pack, 1.5 looks pretty good! For example... http://img145.imageshack.us/img145/5...3574663oz5.jpg http://img166.imageshack.us/img166/1...3595472sb1.jpg http://img166.imageshack.us/img166/7...5230611qw8.jpg also, looking more closely at de_coldshell_cz, I can't find a way to get to the upper levels without using another player. The bottom level is kinda dull, so i'm not sure it's really worth waypointing. Whatever, I retract that request. |
Re: Want waypoints?
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Heh, ok, looks nice. I think those police models are the dijesse ones are they not? he's damn good at models. Him and Laca. Anywho, my gmail.com account is themard85 |
Re: Want waypoints?
hey MarD, can you make me the following waypoints?
cs_bloodstrike (please add some jumps on the ledges and camps) de_herrenberg (get map from cfegames.com) de_dust2002 cs_1337_assault he_snow (please make all the ladders usable and the ice bridge usable, get map from cfegames.com) link to 1337 assault: http://www.fpsbanana.com/maps/download/1586 thanks |
Re: Want waypoints?
Heyyo,
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Re: Want waypoints?
well, MarD, can't you just use YaPB waypoints with epb? also, there is a program that converts pbmm wps into yapb wps.
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Re: Want waypoints?
Heyyo,
Indeed you can. YAPB, E[POD]BOT, PODbot v2.5 and down, IVPBot... and I'm sure there's other ones, but they're all 100% compatible with eachother. but PODBot mm, and POXBot (if anyone remembers this oldie) use some altered movement waypointing styles, so they won't work 100% with different bots. PODBot mm's problem is the camp waypoints just have to be remade otherwise the bots camp at weird angles. |
Re: Want waypoints?
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