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-   -   Want waypoints? (http://forums.bots-united.com/showthread.php?t=1378)

DaSilva 07-10-2006 00:39

Re: Want waypoints?
 
Can you please do waypoints for the de_hales_dust2, de_hales_nuke and de_hales_inferno?
Would be very nice for training!
http://www.conira.de/exmo/stuff/download.php

CT Ken 15-10-2006 20:40

Re: Want waypoints?
 
Hey MarD:

A little while ago, you made some excellent de_willis waypoints for me, &
I was wondering if you might be interested in doing a few more...(please)

Actually I have 3. But they are good looking maps, large, lots of spawns,
and I think they will all play well with bots. + the season is right...

de_autumn_b1
http://www.cstrike-fortress.com/mapl...p?todo=de&vo=6


de_coldshell_cz
http://www.fpsbanana.com/maps/4831


de_winter_austria

http://www.cstrike-planet.com/maps/999


Hopefully you've got some free time?? also, If you're interested,
I've got a gfx enhancement pack for 1.5 I'm thinking of releasing,
if you want to beta test it, I can upload it somewhere. Thanks!

MarD 16-10-2006 03:16

Re: Want waypoints?
 
Heyyo,

Quote:

Originally Posted by DaSilva (Post 51994)
Can you please do waypoints for the de_hales_dust2, de_hales_nuke and de_hales_inferno?
Would be very nice for training!
http://www.conira.de/exmo/stuff/download.php

K, your set first and then...

Quote:

Originally Posted by CT Ken (Post 52156)
Hey MarD:

A little while ago, you made some excellent de_willis waypoints for me, &
I was wondering if you might be interested in doing a few more...(please)

Actually I have 3. But they are good looking maps, large, lots of spawns,
and I think they will all play well with bots. + the season is right...

de_autumn_b1
http://www.cstrike-fortress.com/mapl...p?todo=de&vo=6


de_coldshell_cz
http://www.fpsbanana.com/maps/4831


de_winter_austria

http://www.cstrike-planet.com/maps/999


Hopefully you've got some free time?? also, If you're interested,
I've got a gfx enhancement pack for 1.5 I'm thinking of releasing,
if you want to beta test it, I can upload it somewhere. Thanks!

I'll do your set. As for the gfx enhancement, do you mean a modelpack? if so, that's pwnage stuff man. I just built a comp for me sis and loaded CS1.5 (note the latest release of EPB has de_piranesi waypoints for CS1.5 cause of it), and I do want to "pretty" up her game but I don't think the Counter-Strike Realisim Update works for pre CS1.6... and Fusion Pack is the devil incarnate. So I'm interested to see what you've got. Btw, did you get permission from the autors of the models/textures/animations etc? Lots of the modelers n such are against Fusion Pack as well and say stuff like "you are not allowed to distribute this model in a pack unless permissision is granted" kinda thing. Not meaning to scare you, just give you a heads up. If you say it'll be a free pack for all I'm sure they'll be ok with it. :)

As for where to upload? gimmie a sec, I'll setup a gmail account... k, so it won't send the activation code to my phone. Gimmie a while, I'll get a bud to send me an invitation for one...

CT Ken 16-10-2006 11:20

Re: Want waypoints?
 
Quote:

Originally Posted by MarD (Post 52168)
Heyyo,
I'll do your set. As for the gfx enhancement, do you mean a modelpack? if so, that's pwnage stuff man. I just built a comp for me sis and loaded CS1.5 (note the latest release of EPB has de_piranesi waypoints for CS1.5 cause of it), and I do want to "pretty" up her game but I don't think the Counter-Strike Realisim Update works for pre CS1.6... and Fusion Pack is the devil incarnate...

ahh, yeah. LOL I've have some readme's which have nothing in them
except rants against games fusion ....
Actually the readme file is one of the last things left I have to finish off-
that and some menu-loading screens, and maybe some pictures for the
player selection screen. It's a total replacment pack. Every sound except
shotguns, every weapon (p,v,and w models), all new player/hostage
models, and a large collection of sprites. In total, more than 100 MB.
I know where each file comes from & about 1/2 come from other
packs so I doubt there'll be any objections if I host it for free on filefront,
which is the eventual plan.
The muzzleflashes alone are worth the download IMHO :)

I've also discovered it's possible to play the condition zero (I own a
copy) maps on 1.5, after updating a few files. Together with the gfx pack,
1.5 looks pretty good! For example...

http://img145.imageshack.us/img145/5...3574663oz5.jpg

http://img166.imageshack.us/img166/1...3595472sb1.jpg

http://img166.imageshack.us/img166/7...5230611qw8.jpg

also, looking more closely at de_coldshell_cz, I can't find a way to
get to the upper levels without using another player. The bottom level
is kinda dull, so i'm not sure it's really worth waypointing. Whatever,
I retract that request.

MarD 16-10-2006 16:22

Re: Want waypoints?
 
Quote:

Originally Posted by CT Ken (Post 52177)
ahh, yeah. LOL I've have some readme's which have nothing in them
except rants against games fusion ....
Actually the readme file is one of the last things left I have to finish off-
that and some menu-loading screens, and maybe some pictures for the
player selection screen. It's a total replacment pack. Every sound except
shotguns, every weapon (p,v,and w models), all new player/hostage
models, and a large collection of sprites. In total, more than 100 MB.
I know where each file comes from & about 1/2 come from other
packs so I doubt there'll be any objections if I host it for free on filefront,
which is the eventual plan.
The muzzleflashes alone are worth the download IMHO :)

I've also discovered it's possible to play the condition zero (I own a
copy) maps on 1.5, after updating a few files. Together with the gfx pack,
1.5 looks pretty good! For example...

http://img145.imageshack.us/img145/5...3574663oz5.jpg

http://img166.imageshack.us/img166/1...3595472sb1.jpg

http://img166.imageshack.us/img166/7...5230611qw8.jpg

also, looking more closely at de_coldshell_cz, I can't find a way to
get to the upper levels without using another player. The bottom level
is kinda dull, so i'm not sure it's really worth waypointing. Whatever,
I retract that request.

Heyyo,

Heh, ok, looks nice. I think those police models are the dijesse ones are they not? he's damn good at models. Him and Laca. Anywho, my gmail.com account is themard85

person135 27-10-2006 04:03

Re: Want waypoints?
 
hey MarD, can you make me the following waypoints?

cs_bloodstrike (please add some jumps on the ledges and camps)
de_herrenberg (get map from cfegames.com)
de_dust2002
cs_1337_assault
he_snow (please make all the ladders usable and the ice bridge usable, get map from cfegames.com)

link to 1337 assault: http://www.fpsbanana.com/maps/download/1586


thanks

MarD 05-11-2006 23:37

Re: Want waypoints?
 
Heyyo,

Quote:

Originally Posted by person135 (Post 52459)
hey MarD, can you make me the following waypoints?

cs_bloodstrike (please add some jumps on the ledges and camps)
de_herrenberg (get map from cfegames.com)
de_dust2002
cs_1337_assault
he_snow (please make all the ladders usable and the ice bridge usable, get map from cfegames.com)

link to 1337 assault: http://www.fpsbanana.com/maps/download/1586


thanks

Ok, I'll do these up after I do up the others ahead of it... sry guys, was onna vaccation there... I'll start these up today.

person135 06-11-2006 00:58

Re: Want waypoints?
 
well, MarD, can't you just use YaPB waypoints with epb? also, there is a program that converts pbmm wps into yapb wps.

MarD 06-11-2006 12:49

Re: Want waypoints?
 
Heyyo,

Indeed you can. YAPB, E[POD]BOT, PODbot v2.5 and down, IVPBot... and I'm sure there's other ones, but they're all 100% compatible with eachother.

but PODBot mm, and POXBot (if anyone remembers this oldie) use some altered movement waypointing styles, so they won't work 100% with different bots. PODBot mm's problem is the camp waypoints just have to be remade otherwise the bots camp at weird angles.

CT Ken 10-11-2006 10:37

Re: Want waypoints?
 
Quote:

Originally Posted by MarD (Post 52659)
Heyyo,.....

POXBot (if anyone remembers this oldie)

Since you're doing my waypoints for me, I suppose you should be the first to know.... POXBot is coming back, before the end of this year. There will be a new release, and source code. :)


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