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-   -   progress (http://forums.bots-united.com/showthread.php?t=10041)

tschumann 14-01-2018 13:04

Re: progress
 
Are you happy for me to distribute them with Sandbot anyway?
The bots don't properly play op4cp_park do they? The waypoints are just to make them go to the capture points?

RoboCop 14-01-2018 16:26

Re: progress
 
Well mainly your bots don't seem to get unstuck by wrench hitting their enemies at very close proximity, nor strafe very much to make them more evasive and professional.

I'm not sure on how well they capture properly, but in op4ctf_omen they don't capture as they supposed to be as they tend to randomly come back and forth.

Persephone 14-01-2018 16:49

Re: progress
 
What a robocop said is right. Sometimes after BOT takes a flag, and the enemy team gets in their way, they will turn back around chasing them instead of going back to their base to capture a flag

However, compared to previous map, at least this map is better right? Taking a flag is easier although capturing it needs some skill

I will test op4cp_park later. Very interesting map

tschumann 15-01-2018 12:37

Re: progress
 
Yeah I think the bots might prioritise enemies over capturing the flag - that probably needs some tweaking (even on op4ctf_hairball they just get stuck killing each other in the middle of the ice).

Persephone 15-01-2018 22:46

Re: progress
 
1 Attachment(s)
Well, I've already tested op4cp_park, and I don't know why BOT just roaming around in capture points after they have finished capture it. I was hope if they will looking for another capture points, but in fact they didn't.

As a result, stand by in the same place together, it will make my penguins go happy :clap:

tschumann 16-01-2018 13:09

Re: progress
 
Quote:

Originally Posted by tschumann (Post 66991)
Yeah I think the bots might prioritise enemies over capturing the flag - that probably needs some tweaking (even on op4ctf_hairball they just get stuck killing each other in the middle of the ice).

Okay so in BotThink the bot will look for an enemy 40% of the time, but BotThink gets called every frame I think, so that's no good. I might change FindEnemy to only look for a new enemy if the bot doesn't have the flag (or if it has the flag and has very low health or something like that).

Quote:

Originally Posted by Persephone (Post 66992)
Well, I've already tested op4cp_park, and I don't know why BOT just roaming around in capture points after they have finished capture it. I was hope if they will looking for another capture points, but in fact they didn't.

As a result, stand by in the same place together, it will make my penguins go happy :clap:

Yeah I still need to add support for capture point maps.

RoboCop 04-02-2018 00:02

Re: progress
 
Well this may not be relevant but thanks to your sandbots it appears that [APG] clan gained a dozen fans for noticing on making our HL1 servers look less dead and have bots with more common sense.

http://steamcommunity.com/sharedfile...?id=1284620366

tschumann 04-02-2018 13:09

Re: progress
 
Glad to hear it - it would be a shame for GoldSource engine games to die out completely. I still enjoy Half-Life modding but obviously the community is much smaller these days.

Anyway, are you happy for your waypoints to be bundled from the next release?

RoboCop 04-02-2018 14:03

Re: progress
 
It seems OK to me, even though the way I've recompiled SandBot Linux builds on my Linux seems to work better. I don't mind being your Linux Programmer even though I got a lot to learn C++.

Also I think we need a bit more communication to help our efforts and replies go quicker, may I suggest we use Bots-United Discord?

https://discord.gg/zCSvyyC

tschumann 06-02-2018 13:20

Re: progress
 
I intend to keep supporting the Linux version (better hopefully - I'm also working on Linux versions of https://github.com/tschumann/basis and http://www.moddb.com/mods/sandpit and I'm using what I learn from Sandbot).

I've mainly been posting here to keep it all more visible (and to keep traffic coming to Bots United - the more bot developers the better).


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