Re: POD-bot back into shape.
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I will send some feedback soon and thanks agian! |
Re: POD-bot back into shape.
Hey all,
I'm really glad to see that podbot for Linux has not died. However, I'm trying to run the metamod version on my 1.5 server and when I try to add a bot, here's the crash I get: status hostname: Test Server version : 46/3.1.1.1 2615 insecure tcp/ip : 172.21.10.175:27015 map : de_dust at: 0 x, 0 y, 0 z players : 0 active (32 max) # name userid uniqueid frag time ping loss adr 0 users pb addbot Adding new bot... hlds_i686: bot.cpp:430: void BotCreate(edict_t *, const char *, const char *, const char *, const char *): Assertion `pBotNames != __null' failed. ./hlds_run: line 339: 17523 Aborted $HL_CMD I'm using metamod ver 1.17 from the metamod.org site Anything I can do to fix this? -Dethpod cstrike.rusin-central.com:27015 cstrike.rusin-central.com:27016 |
Re: POD-bot back into shape.
Quote:
If you don't know what I'm talking about, email me your latest RealBot source code and I'll do the changes for you. It's a matter of 5 minutes. |
Re: POD-bot back into shape.
@Dethpod: the bot is probably not installed correctly, and it couldn't find the files called "BotNames.txt". Ensure you have the "podbot" folder in your "cstrike" folder and ensure that all your config files are present and look okay.
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Re: POD-bot back into shape.
That other podbot dll file that was fixed by someone here is able to work with realbot.
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Re: POD-bot back into shape.
Pierre-Marie Baty,
Thanks for the help. It was a case issue. My file was botnames.txt. I changed it to BotNames.txt and that did the trick. And it runs with RB WIP#9!!!!!!!!!!!!!!!!!!!!!! Thank you very much, -Dethpod cstrike.rusin-central.com:27015 cstrike.rusin-central.com:27016 |
Re: POD-bot back into shape.
PM, the bot seems to run fine.
The main problem was that all bots always took the exact same route. I was playing dust and started with no pxp files. All 4 bots on my team would run around the perimeter of the t's spawn and then head for the long hallway overpass / tunnel and then go up and around and then through the short tunnel to the bomb site. I was on a LAN with 1.5 and I did several rounds. Is there something I am missing with their navigation? Nice job. They seem to run great! |
Re: POD-bot back into shape.
If they always took the same route that's precisely because they have no experience yet, so the pathfinder can't "weighten" the returned paths. As a consequence, as long as the bots didn't notice that this path was dangerous for them, they will keep using the shortest path. Just wait for them with a grenade or two at hand to temperate their pretentions in this area and they should start to think again :)
Or perhaps what could be done is to lower the heuristic of the A* algorithm according to the age of the .pxp files... |
Re: POD-bot back into shape.
i see, i have to eliminate the checks based upon FL_Fakeclient but run then om UTIL_BotPointer() so i am sure it is a realbot and not an other bot ;)
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Re: POD-bot back into shape.
Pierre-Marie Baty,
podbot works pretty good but it's crashing after a map change. Especially after a map vote. Here's what my log says: L 02/27/2004 - 17:22:20: Server cvar "sv_voiceenable" = "0" L 02/27/2004 - 17:22:20: Server cvar "sv_wateraccelerate" = "10" L 02/27/2004 - 17:22:20: Server cvar "sv_waterfriction" = "1" L 02/27/2004 - 17:22:20: Server cvars end No Experience Data File or old one - starting new ! And then the server reloads. Has anyone else experienced this? -Dethpod cstrike.rusin-central.com:27015 cstrike.rusin-central.com:27016 |
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