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Re: Engine
I am not sure how engine independent it is, I am just a poor HL mapper.
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The size of the texture itself should not have any impact. Its the scaling which matters. What is monsterplanes? |
Re: Engine
one of the early delta force games tried it.. think it was second or third.. it didnt work very well though.. the hl1 engine that is based on the quake engine.. is an indoor engine..
why do hl2 work so well in outside environments? atleast it looks really well.. |
Re: Engine
We have little info on the HL2 engine ATM. Valve seems to have developed their own engine.
I still think Ogre + 3rd party physics + 3rd party netcode is the way to go. |
Re: Engine
I saw this one guy take Ogre and combine it with a portal renderer.
http://www.enygmaarts.com/Ogre/Proje...door/index.htm |
Re: Engine
i think source is actually built upon the Havoc engine.. i heard romours that makes me think so..
MP2 (max payen) used havoc it psycics looks alot like hl2.. http://www.gamingbliss.com/maxpayne2pc.html this is the havoc site.. and hl2 is on their list.. aswelll as mp2 http://www.havok.com/clients/titles.php |
Re: Engine
Havoc is not really an engine, rather a physics library.
Interesting link though :) |
Re: Engine
that would explain alot..
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Re: Engine
and if we dont want havoc, maybe have the 'Open dynamics engine' (mentioned previously, http://opende.sourceforge.net/) instead, which would probably give us more control :)
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Re: Engine
In this optic wouldn't it be the time to open a new thread to discuss about the physics library ?
:) |
Re: Engine
if theres something to be said.. just go for it..
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