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Re: HL2DM bots...
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Re: HL2DM bots...
yes, i have heard as well that CS : S will be ported to the Orange Box version of the source engine. If that is the case, it is of no use to code for the normal Source engine or whatsoever.
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Re: HL2DM bots...
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Re: HL2DM bots...
Awesome news! I'm gonna have to get off my butt and get back to some bot coding for Source.
botman |
Re: HL2DM bots...
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Re: HL2DM bots...
Hello guys,
I'm just following this thread for some time now. I'm searching the SDK for some possibility to connect my CS-Bots (currently working with the 1.6 version). So what I haven't got throughout the thread: is there already some kind of interface the bot could be connected to? (i know that not all functionalities are given). And if yes, where can I find it? thanks a lot for your answers regards |
Re: HL2DM bots...
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Re: HL2DM bots...
More news from DrEvil:
http://www.omni-bot.de/e107/news.php And a new teaser, Omni-bot in Team Fortress 2 - Demo-man: http://www.youtube.com/watch?v=40XYSjkWphs |
Re: HL2DM bots...
Can I ask how to gain access to this interface? (Is it made by valve ?)
Edit: Actually no need, see here: http://wiki.alliedmods.net/Entity_Pr...es#Enumeration use : "CBasePlayer" and "m_iAmmo" for (int*) Ammo List TF2 Ammo lists: starting values in round brackets ammo list index in square brackets Code:
Scout Code:
int *CClassInterface :: getAmmoList ( edict_t *edict ) "CBaseEntity" and "m_iTeamNum" to get the team index (int) |
Re: HL2DM bots...
im so confused... hi guys im neither a programmer, analyzer nor am i a bot developing code descripting machine like you guys, all i do is pretty much play and review games and i have been really really wanting to play some HL2DM with some bots... i have read about these posts but got nowhere, can i have a clue or rather point by point instructions on how to play a game of HL2DM with some bots lol thanks!
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