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-   -   What's Carp Got Cooking ? (http://forums.bots-united.com/showthread.php?t=1462)

Pierre-Marie Baty 19-05-2004 14:03

Re: What's Carp Got Cooking ?
 
looks very nice!
can't wait for the next beta :D

Zacker 19-05-2004 18:12

Re: What's Carp Got Cooking ?
 
Quote:

If memory serves me correctly, I was the guy taht talked you outta ... like 30 bounces ... or close, back in the day.
I doubt it, I have never used 30 bounces, I used 4 once though:) X-tender however, has used 30 bounces on some of his maps.

Quote:

If you really wanna see some strange contrasted lighting, play with -dscale a bit & see what you think. (1 is the normal setting ... 2 & 3 are more extreme.)
I did not know of that command, could you please explain some more about it? I did a lookup on google for "-dscale" and got 0 results.

the Carpenter 19-05-2004 20:50

Re: What's Carp Got Cooking ?
 
Well ... as you all know ... memory does NOT always serve me correctly. ;)

http://www.accesscomm.ca/users/endo/dscale.jpg

the Carpenter 20-05-2004 19:13

Re: What's Carp Got Cooking ?
 
Should have another version for testing by the end of the weekend.
:D
Off to Winnipeg to rock & roll tonight though.
Back tomorrow.

Pierre-Marie Baty 22-05-2004 06:16

Re: What's Carp Got Cooking ?
 
Alright, feedback for Normandin beta 2 - here we go again 8)

Okay, first there was a problem loading the map. The map wouldn't load and the game would crash on a Mod_NumForName(): models/xen_schrank7.mdl not found error. So what I did is I took your XEV flag model, and renamed it xen_schrank7.mdl and it worked. I've witnessed it's clearly not the right model in the map, but it makes it work at least :D Anyway, next time don't forget to include it.

Oh and the overview bitmap hasn't been updated either :) It's still the old version with the buildings on the 4 sides of the basketball court, and no 3rd path to the library.

So first off congrats for the new places, and the entrance - it looks MUCH more realistic. Sweet! =)
But again, size that foldable ladder down ;)

http://racc.bots-united.com/ts_normandin0016
hahaha! :D

http://racc.bots-united.com/ts_normandin0017
bug alert! this door doesn't open correctly. Well, sometimes it does, sometimes it doesn't...

http://racc.bots-united.com/ts_normandin0018
...and in both senses it seems. That should be simple to fix.

http://racc.bots-united.com/ts_normandin0019
RHAA! there's an invisible func_wall here! I hate that! I hate that! why can't I go where I want ? meh! :D No, seriously, it's a bit annoying because when you're in a firefight, you would want to strafe right or walk back and something would block you here that you wouldn't expect. Wouldn't it be better to start the blocking brush at the position I'm aiming at, i.e, at the corner of the wall ? That would let players move until the wall, which would be more natural. If you're concerned by your trees being noclippable (I saw it's a model), just make one invisible brush of the size of the trunk for each tree.

http://racc.bots-united.com/ts_normandin0020
w00t I've FINALLY found one texture problem in your map! :D if your wall was 10cm closer we wouldn't see the neons going "through" the wall :)

http://racc.bots-united.com/ts_normandin0021
the void over there looks odd... wouldn't it look better if you made a little hill just after the wall to mask the view beyond it ? Nothing more efficient and sweet looking than green hills to fill gaps in exterior maps :)

and while you're at it...
http://racc.bots-united.com/ts_normandin0025
...this would need a fix too :)
Good thing to make the barrier a func_ladder though. Fun.

http://racc.bots-united.com/ts_normandin0026
Same thing here... and yeah, a hill :) A hill with trees, and no blocking brush before the wall :)

on the other hand...
http://racc.bots-united.com/ts_normandin0024
... you might want to add some of them around the trunks of your bushes... else players can pass through them... dunno if that was intended but I would find more logical if it was prevented.

About the rest, well, not much to say...
http://racc.bots-united.com/ts_normandin0027
I can climb here. Dunno if it was made on purpose either. On a side note, with your little roofs above the doors it's much easier to climb into my tree now! w00t w00t (ain't no ape either, hey.)

while I'm standing here, I gotta tell you this too...
http://racc.bots-united.com/ts_normandin0028
...don't be mad at me but I reskinned your XEV flag to make it something more appropriate to a school. Yours was black/red, anarchist-like. Since the Specialists guys are italian, I put italian colors on the flag. I truely believe it adds credibility to the yard. Don't you think it fits lovely ? :)

On the library now.
http://racc.bots-united.com/ts_normandin0030
I believe this window (it's the one by the 3rd access you added to the library) should be bright. Just let the curtain drawn open. Make it a source of natural light and people will be more attracted towards this way. If you let it dark as is it will just look like a dead end when it's seen from the other end of the corridor. Make the outside light enter through it like the windows there are on one end of the corridor in the upper floor.

http://racc.bots-united.com/ts_normandin0022
You have a funny sense of art man ! :D Putting a cartoony painting next to a classical masterpiece, I mean, that's... funny :D That's the only painting in the room that made me stop still anyway. Doesn't this car have eyes ? rofl

http://racc.bots-united.com/ts_normandin0029
Oh yeah, I wanted to tell you that in the first beta already... but I was not sure it wouldn't be too much asking. Knowing your skills I guess not. Well, don't tell me it isn't possible to make the rail here by the stairs look like the other rails around the balcony ? I think the staircase looks unnatural as is. Compared to the rest of the architecture in the room, I mean.

http://racc.bots-united.com/ts_normandin0023
Last thing, but don't miss it out I advise ; to even the flow of players through the map, put one big weapon to pick up here. A M249 on the table, for example, and one kevlar or two :) That would attract players into your library for sure. Because now, even if your 3rd entry changed things a bit for the better, it's not enough IMO. People and bots still fight around the middle yard, or by the school's entrance. Can you make the exact same exit from the library by the other end of the upper floor ?

Hmm yeah, I think that's all. You're very close to a final release IMO man. Con-gra-tu-la-tions. 8)

the Carpenter 22-05-2004 06:44

Re: What's Carp Got Cooking ?
 
Cheers again !
I'll see what I can do. ;)

the Carpenter 22-05-2004 23:19

Re: What's Carp Got Cooking ?
 
All better now.

I did everything you said, actually, including the opening of the library on the other back-side.
Door's fixed. (I forgot to name the glass part.)
Trees are more open outside & bushes have been clipped..
View has been clipped properly in that area now, too, as well as a billboard & trees added "behind" the fence.
Ceiling tex fixed.
Ladder is gone.

Now ... I just need to get the bastard to run again.
I have no choice but to finish this map ... it's too big to add anything else.
(Nearly up to a 16Mb bsp again.)

I'll post when I can.
Cheers again PMB !!!
I love you man !!!
LOLZ !!!

biohazerd87 23-05-2004 22:26

Re: What's Carp Got Cooking ?
 
So is it ready yet?

the Carpenter 23-05-2004 22:30

Re: What's Carp Got Cooking ?
 
9th compile now ... 8 failed to produce a working map.
Might just be too big with the added library entrance.
I'm dumping things like crazy to see if it'll work again.
If not, I'll have to revert to an older build & try again.
Cheers !

the Carpenter 24-05-2004 09:23

Re: What's Carp Got Cooking ?
 
It lives !!!
However ... it lives at the expense of the trees & benches in the b-ball court.
I redid the windows tonight.
I forgot one tweak, in particular. grrrrrrr
I may yet have to close a side of the library on the top floor.
R_speeds took a sharp turn up with that addition.
I'm trying hints 1st, but I may have to change it back. :(
More tomorrow ... I hope.


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