.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Sandbot (http://forums.bots-united.com/forumdisplay.php?f=85)
-   -   progress (http://forums.bots-united.com/showthread.php?t=10041)

RoboCop 27-12-2017 15:02

Re: progress
 
Sure feel free to check and test those recompiled Sandbot in my OP4CTF server that I've mentioned via PM and you can use "meta list" ingame to check Metamod addons.

tschumann 29-12-2017 13:54

Re: progress
 
Thanks - I'll do a bit of reading and see just how gcc and libstdc++ linking is actually meant to work.

I don't think you've sent me a PM.

RoboCop 30-12-2017 17:22

Re: progress
 
Quote:

Originally Posted by tschumann (Post 66969)
Thanks - I'll do a bit of reading and see just how gcc and libstdc++ linking is actually meant to work.

I don't think you've sent me a PM.

The PM was sent by Steam Chat.

tschumann 03-01-2018 14:18

Re: progress
 
Alright I'll check it out.

RoboCop 06-01-2018 21:26

Re: progress
 
1 Attachment(s)
I've added some Op4CTF waypoints for op4ctf_blackmesa and op4ctf_orange.

tschumann 09-01-2018 05:56

Re: progress
 
Thanks, I'll add them to the next release (if that's okay with you).

Persephone 09-01-2018 15:30

Re: progress
 
Wooow, I don't know if there is still a CTF server for Opposing Force (I've already googling it but never find any)

I hope we can play it together

BTW, how about sandbot progress? Have you solved a bot_count and bot_names changing problem? :)

tschumann 09-01-2018 23:24

Re: progress
 
I'm still working on the bot_count thing - I've tidied up the bot addition code and it seems to work better (still might have some quirks) but it should mean but subtraction should be doable. Still need to do some more tidy-up before I can get customisable bot names (probably not next release).

Persephone 11-01-2018 21:34

Re: progress
 
1 Attachment(s)
For tschumann, thanks for working on that part. I will waiting for it.

For RoboCop, I've already tested your waypoint and this is my review

op4ctf_blackmesa : This map is so huge. Even with waypoints, bot is still hard to capture the flag. Sometimes they are just roaming around without any purpose

op4ctf_orange : This map is not large, but there is only one way to get the flag. Therefore, instead of "finishing objective", they are only killing each other forever (to make it worse, because there are too many bots, we can't even touch flag at all, and it will just causing a chaotic gameplay unless you are smart enough to running and ignoring everything which bot seems impossible to doing that)

Well, I didn't mean to say if your work is terrible. Thanks for your try, and as reward for you, I will give you this.

This is a custom map called "op4ctf_omen". I've included a waypoints for that map. Believe it or not, this map is easier to take and capturing a flag. Of course the bots will get in your way to the flag, but it still possible even in large numbers. Trust me. In my first try, both I and my opponent got 1 point each.

Oh, one more thing. If you have hpb_bot installed, I made a waypoint for hpb_bot too. With metamod, you can combine sandbot and hpb_bot together so you can play with these bots on that map.

I will waiting for your review.

RoboCop 13-01-2018 21:48

Re: progress
 
1 Attachment(s)
Well those new waypoints I've created aren't fully tested. Here is another new waypoint, only this time its for op4cp_park for Capture Point maps.


All times are GMT +2. The time now is 09:50.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.