ET Waypoint Pre-Release Checklist
I prefer real checkboxes
CRITICAL
[X] - Tests performed on Enemy Territory - Version 2.60/2.60B
[X] - Tests performed on Fritzbot - version 0.70
[X] - \condump(s) shows no unexplained WARNING messages.
[X] - \condump(s) shows no unexplained ERROR messages.
[X] - No suspect ET crashes.
[ ] - Entnums for Actions double checked.
[X] - No more than 10 mines to be planted by active mineplant actions.
[X] - Tested for all classes on both teams
(even if one class not recommended or present in bot file, random can add it).
[X] - Aiscript has at a minimum, the initial 5 lines setting botsight,priorities and vehicule.
[X] - Aiscript has #EOF at the end of the file.
[X] - Retested after packaging as pk3, with all extracted files removed from directories.
[ ] - Tested both with and without sv_pure 0.
[X] - Tested using both \devmap and \map.
[X] - Respect the limits. 32 bots max (including any random set ones).
[X] - Respect the limits. 1024 nodes, 256 actions (<64 typical).
IMPORTANT
-Routes
[ ] - All route pathactions verified through single route testing.
[ ] - All route actions verified as match team settings etc.
[X] - Route's radii in a spawn area large enough to cover nearly all spawn pads.
-Radii
[X] - No unintended overlap of Action Radii.
[X] - Action radii for camps not oversized resulting in bot clumping.
[X] - No Radii spokes poking through impassable objects like walls.
[X] - Door and ladder node radii to be no wider than same.
-Node connections
[X] - Ladder nodes properly centered to ladder.
[x] - Team doors paths blocked by node team setting.
[X] - No node connections through impassible objects.
[X] - No node connections requiring flying, or grapple hook.
[X] - Minimal use of unidirectional connections.
[X] - All ladders work without turning into a bot dust bunny.
[X] - All doors work with out significant traffic jams slowing passage.
[6] - Bots rarely jumping off high places that kill or greatly damage. (Flag 6 usage?)
[X] - Long co-linear paths should have some crossovers so medics can heal without unreasonable delays.
-Actions
[X] - Panzer, mobile mg42 and snipe camps if any, not singular, but reproduced elsewhere in the map.
[X] - Camps with waist high obstructions performed standing up (ent=1)
(not applicable to mgnest "camps" #18, #1).
[X] - Bot engineers don't re-dynamite already blown objectives.
[~] - Bot engineers don't waste time on no longer important re-built objectives (kill_Action).
[x] - MG42nests "non-camps type 1" fed with bots by nearby roams or camps as desirable.
-Other
[X] - Verified with Hobbit's Waypoint Tool for things like invalid Aim action links.
[X] - bot file alternates between teams when adding bots.
[X] - Bored bots going zombie (stuck standing around inactive) rare and insignificant.
[X] - Bots do not exhibit recursive tight circling (running around in circles or back-and-forth).
[X] - Tested for bot file stand alone with equal teams.
[ ] - Tested for bot file plus additional bots (+1 per team and +2 per team).
[X] - Play Balance is no worse than 2:1 or 1:2 (win:lose).
[x] - If map can go overtime, overtime should be under 15 minutes.
[ ] - Little used areas of map, connections and roams reviewed.
OPTIONAL
[X] - Tested from a campaign for non-zero initial XP.
[ ] - Tested with Whaleclient.
[ ] - Tested with other client-side mods.
CLEANUP
[x] - No unnecessary link actions on MG42nest "camps".
[x] - No unnecessary satchel operations on neutral command posts.
[X] - Short ladders don't need nodes with ladder top flags.
[X]- Aim actions and Altroams may as well all be goalnum 0, active 1 (forever).
PACKAGING
[X] - Prior Copyright notices included.
[X] - Revision/changes note included/updated.
[X] - nav, aiscript in correct directories.
[X] - Optional bot, cfg, script, campaign etc files in correct directories.
[X] - pk3 filename is unique and not identical to any pk3 under etmain or fritzbot.
Revision: 0.91
Credits: TomTom, Also the bindlestiff, et al.
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