View Full Version : Quake III Source GPL'ed Within a Week
Whistler
15-08-2005, 07:06
http://www.shacknews.com/ja.zz?comments=38187
Maleficus
15-08-2005, 11:44
Saw it - can't wait! Wonder if they'll actually release the bot tools with it.
Yep, this is some really cool news I have been looking forward to.
Many modders have done a lot of cool stuff with the Quake and Quake 2 engines, so it will be exciting to see what they can do with the Q3 engine.
Pierre-Marie Baty
16-08-2005, 00:47
The Quake 3 engine is a very advanced one ! That's very good news.
I don't know, it doesn't seem that advanced to me compared with some other ones.
Maleficus
17-08-2005, 06:32
Well, it IS over 6 years old, but comon - this is the same engine that was used for CoD, RtCW and Enemy Territory, all of which are some of the most played games online today. :)
Whistler
20-08-2005, 07:03
ftp://ftp.idsoftware.com/idstuff/source
grab it :)
edit: btw the bot code and the bspc tool code are all there :)
Maleficus
20-08-2005, 08:27
Yea, just got it - am pleasantly surprised.
Now I just need to convert it to a VC 6 project and I'm going to cruise around the source for a while. :)
The Storm
20-08-2005, 18:00
Can someone upload the full source here because the FTP is full. Every time I get the message - "Try again later"
Can someone upload the full source here because the FTP is full. Every time I get the message - "Try again later"
How about http://www.3ddownloads.com/liberatedgames/quake3-1.32b-source.zip or http://0day.icculus.org/mirrors/quake3/quake3-1.32b-source.zip ?
The Storm
21-08-2005, 01:28
The second link work. :P Thanks Rick. ;)
Are the compile tools under the GPL?
Whistler
21-08-2005, 07:22
You can use gcc to compile in GNU/Linux.
However the lcc compiler included there which compiles the qvms is not free software (not GPL'ed, BSD Licensed, or whatever. And you can assume it's not "open source" either). The license puts limits on commercial redistribution.
edit:
I've uploaded the code to http://www.freewebs.com/yapb/eva.html. If you have problems downloading you can get it here.
Pierre-Marie Baty
21-08-2005, 16:40
thanks Whistler
I meant the map compiling tools.
Whistler
23-08-2005, 04:03
the map compiling tools, as well as other utilities included in the distributions, are GPL'ed.
I just looked into it. The map tools are free for non commercial use only.
Whistler
23-08-2005, 12:41
I think you've downloaded the wrong file. Please download the file named "quake3-1.32b-source.zip" if you are downloading from the Id Software ftp.
What is the "qvm"? Is this some kind virtual-machine like Java? If so, what language it uses? Or is this just a name for a C++ library?
Whistler
08-09-2005, 14:20
"Is this some kind virtual-machine like Java?" - Yes, and it uses the standard C language. However you can't use C++ or some functions in standard C library but not implemented in Id Software's code. Quake3 is also able to use native machine code, and I don't think this qvm is a good idea.
Platform-independent C was their goal, i guess.
Well not much sorry about the C library itself, but not be able to link other stuff to it is very limiting indeed.
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