View Full Version : Official CS:S bots monday
Iced_Eagle
15-01-2005, 00:38
The official CS:S bots are coming in an update this coming Monday along with a reworked de_tides map (it was from cs:cz I believe... I can't remember)
Here is the official email from Doug Lombardi
The official Counter-Strike Bot will be released for Counter-Strike: Source on Monday (January 17th). The Bot features enhanced abilities and will be available for all owners of Counter-Strike: Source. Also included in Monday's release is an updated version de_tides, rebuilt by Turtlerock Studios. For more information or to purchase your copy of Counter-Strike: Source, please visit www.steampowered.com (http://www.steampowered.com/).
HangFire
15-01-2005, 01:02
Awesome, hopefully they're better than the CZ bots.
Iced_Eagle
15-01-2005, 01:29
They probably are just enhanced CS:CZ bots...
biohazerd87
15-01-2005, 02:58
yeah i think it is just a a tweeked version of CZ bot but ask dead bwoy he would know
dead bwoy
15-01-2005, 04:54
Unfortunately, I don't know, and I've just heard about this myself!
GREAT NEWS! Looks like I'll be busy this next week toying around with all the new nav editing features.
perfect timing as I've been needing some test players for a re-make im working on of de_train.
and here's the link:
http://www.steampowered.com/Steam/Marketing/Jan15.2005/?l=english
The only thing Mike's really told us is that the ladder navigation has changed quite a bit, which was one of the biggest problems in the CS:CZ bot.
Be on the lookout for my updated tutorial on nav editing for CS:Bot for CS:S!!!
dead bwoy
15-01-2005, 09:19
Mike's post in the TRS forums:
It's true - the CS:S Bot is on it's way next week.
We've listened to lots of feedback on the CZ bots which helped direct our development efforts for the CS:S bots.
Overall, I think you'll find the CS:S Bots to more challenging, as they "understand" a bit of more of the strategy of CS. A few of their improvements include:
- Their tactics have improved, particularly rushing and defending against an enemy rush
- Their "attention" system is more human-like: They can fail to notice enemies that are partially hidden, crouching motionless, etc.
- They are much better at throwing and responding to grenades
- They handle ladders better, especially in groups
- They react to enemy snipers more intelligently, and warn their friends
Also, the Navigation Mesh system has been greatly extended resulting in improved movement for the bots, and greater control for human nav mesh tuners. For example, you can directly edit ladder information now.
There are several other minor features and tweaks as well. We hope you enjoy the new CS:S Bots!
-Mike
OH BOY! I CAN'T WAIT!!!
biohazerd87
15-01-2005, 12:26
Mike's post in the TRS forums:
OH BOY! I CAN'T WAIT!!!
dude that sounds great... I can't wait... i wanna see how much the nav editing has improved(i was never good at it.. or at least never tried it more than a few times)
stefanhendriks
15-01-2005, 18:39
great, on my birthday ;)
Pierre-Marie Baty
15-01-2005, 18:44
looks like these bots ask me to give them a second try. Nice work from Mike, it seems :)
stefanhendriks
15-01-2005, 18:48
Yes, i also would love to try them. But that still does not prevent us from creating our template. Perhaps the guys at Valve will analize what is needed for 'plugin bots' and create new interfaces... ;) That would be really cool. I'd love to see various bots playing together and such (Mike's bots and RB's , RACC's, JOE's, POD's, etc). :)
SpitfireTN
15-01-2005, 19:06
Question is, once its released, will it be possible to then creat your own bots for CS:S or will they take it as an illegal copy of the CS:S Bot?
HangFire
15-01-2005, 19:39
Its not illegal to create your own bots for Cs:S, the 'old' ones that were floating around were only illegal because they were ripped from Cs:CZ.
Iced_Eagle
15-01-2005, 22:51
That would be really cool. I'd love to see various bots playing together and such (Mike's bots and RB's , RACC's, JOE's, POD's, etc). :)
That actually would be really cool! :D
Oh wow those list of changes sound great, I'm glad that I can hid from the bots better now :D :D
Two days and I can't wait! :) 8D
Heyyo,
This should keep me entertained until the united bot comes out. ;)
I just have my fingers crossed that they work, and don't mess CS:S up, ie processor hungry beasts that run into everything. LOL8D
Whitman82
16-01-2005, 20:14
Will they be released at midnight? I wanna start playing as soon as possible.
dead bwoy
16-01-2005, 23:23
I doubt it...
probably sometime throughout the day tomorrow...
talking about the bots=), is the new map any good de_tides? never played cs:cz
stefanhendriks
17-01-2005, 13:10
let me know will ya ? how they are and such.
Whitman82
18-01-2005, 01:24
Come on already. When the hell are they going to be released?? I'm dyin over here.
I'd like to pit them against my bots hehehe. I've never had CS:CZ so I've never tried the bots before, I'd like to see if they're any good
dead bwoy
18-01-2005, 02:05
They're HERE!
http://www.steampowered.com/?area=CSS_bots
How are they?? Taking forever to download on 56k!
dead bwoy
18-01-2005, 02:22
I've got 16 minutes to go myself...
Pretty big update I guess, that AND the servers are really bogged down right now...
Heyyo,
Err.. try now, cause I'm updating... 44 Mins and... oh, wait, 52 mins and 22 seconds left now.... lol, gotta love how full these steam servers get! :D
great, now the CS:S update craps up my bot and it wont work anymore (runplayermove wont work) need to revert to the old method (botman's .. he rules man :P)
you suffering multi-bot conflict`s cheeseh.
http://img97.exs.cx/img97/4958/cssourceupdate5ho.jpg
:D can`t wait.
Whitman82
18-01-2005, 03:09
My download finished, but now every time i try to play i get an error message that says the servers are too busy to handle my request. If my download is done why the hell can't i play it. Steam is such a bunch of bullshit.
Heyyo,
@#$@%$^@$#%#$! I HATE STEAM!!!!
It sux0rz the big one!1!11!!!
I've been kicked from my updating and it says "server is too busy, try again in a few minutes"
Steam should burn in hell and die, or get more servers...
MarD must be the timezone`s is it about 10pm over in canada, over here in the uk it`s 1:20am everyone will be kipping try www.internettrafficreport.com (http://www.internettrafficreport.com) and check how busy the main routers are.
whitman82 can you not even log into your steam account?
Whitman82
18-01-2005, 03:40
I'm logged in, i just can't play CS source. I thought the download was done though but it is still at 96%. Actually, its just been sitting there at 96% for almost 15 mins now even though its downloading at about 120kb/s. I hate steam.
There quite good after the first couple of rounds, One thing don`t test the bots on cs_italy try de_cbble first for instant action. It takes about 15/20m to generate the navmesh, has to go through about 5 phases. Then after that hl crashed with a bad pointer gpf messagebox, when it finished and started adding bots then bringing up the scoreboard (i`m going to try and reproduce the bug and send the info to turtle-rock studio`s).
Any developers got any idea why ms-vs didn`t break in on the crash?
edit.
ms-vs is set as the jit.
whitman82 im having the same probs with logging onto servers.
HangFire
18-01-2005, 04:35
I'm going to try loading up this now. Whether or not Steam works for me, it'll still suck.
Iced_Eagle
18-01-2005, 04:36
Just got done playing with the new bots on de_tides :)
They seem to be really more aware of each other and of hiding spots. For example three bots were covering each other while camping in a hallway while all hiding behind objects.
They don't seem to get effected by smoke really (maybe they got lucky and really owned when I through it) but I sorta expected that.
de_tides is a good map, looks nice on Source :)
One thing I want to do is be able to go into spectator mode while the bots are playing... Once you go into Spec Mode all the bots get kicked (allow maybe I should turn on fill_server mode or whatever?)
These are quite fun bots so far, I wish I have more time to play with them but exams are tomorrow :O
Whitman82
18-01-2005, 06:01
The bots are awesome! I got a message when i was playing them on cobble, it said "sampling walking space....." and i had to wait for it to load before i could play. Any idea what that means?
dead bwoy
18-01-2005, 06:22
@ Iced Eagle:
to go into spectator, you must turn off bot_join_after_player, set it to 0
@ Whitman:
maybe an unfinished nav file?
The nav editing system has seen a total makeover and I feel like a total n00b again...
Heyyo,
Roffles with lmaonaise. They still suck with nades, loaded de_dust2 with 31 bots and those bots sap the crap outta your cpu, extremely cpu intensive! I was getting 5F/S (CPU btw is a AMD AthlonXP 3000+...) and I needed to crank the bots down to a quota of 7 to keep my framerate around 22F/S (normally it's up around 40+F/S), and after 10 seconds lots of tking nades. T's diddn't die, but 1 CT got tked. I was harmed. So they don't take into account if the nade's gonna bounce off another player, or the momentum caused by jumping cause I saw a T bot jump n' his nade bounced off the arch and smoke him down to 80% health. :P
Also, bots diddn't listen to knife commands right away, it's gradual. I said bots_knives_only, and 3 bots gunned me down, then proceeded to pulling out knives and someothers still had guns, next round they all went knives only. Their knife fighting is pretty good, but tend to stand still once the knifing commences. Most of the time in combat they liked to stand still (my difficulty was normal if that makes a diff..).
Found another bug: bots trying to escape from bomb and forgetting what they were doing (like trying to snipe enemys, then tries to run away, then back to sniping but dies, or defuse the bomb, and then attempt to defuse again then run away and not make it..). So they need to prioritize a bit better. I did like how they knew when to run away from bombs, so that was cool.
Their reactions to being hit by gunfire is pretty realistic how they look around, but they seemed to not hear quite right. I had a bot not notice another bot with a shotty, and then get blasted in the back after the bot took better aim.
For sniping? wow, gj on that, and their ability to check hiding spots was nice too.
Their navigation was pretty good, diddn't notice them have any probs insept for barrels and other heavy objects.
Their ability to defend gunfight areas was very nice, they knew some of the main fight sections and tended to try and guard them.
Their buying is instant, makes them seem like they're using buy-scripts.. but since they're bots, they pretty much need buy-scripts to work, lol.
Their ability to avoid collision with other bots is unparralelled. I did not see a single time at spawn when bots got crouded together, even when the quota was at 31, so great job on that. ;)
Overall, they're a fun fight, just turn off nades, and they're pretty humanlike. :)
stefanhendriks
18-01-2005, 10:10
i did not try them at all yet, but cheeseh's post already got me into conclusions.
Rifleman
18-01-2005, 16:16
I think the greatest improvement of the bot is nading , it rock ! simply ROCK !
Heyyo,
Nah, their nading isin't that great.. they seem to be more likely to hurt their team and themselves more than enemy's.... They seem to like to disobey sometimes. I've told them no nades, yet every once inna while, they'll throw one... If they could fix the nade code to detect wether a teammate will disrupt the throw, or better prediction of the path of the nade (probably a momentum issue that's not taken into account) they should do fine.
On the new map, de_tides, the bots tended to get stuck against some barriers, but that's probably just a bad nav file.
The description of the bots said they try to avoid nades... so far from what I've seen they don't bother to turn around or anything, probably not updating fast enough or somethin'... but for the amount of cpu power it takes I would've figured it updates really often...
The best part aboot these bots is how they love to travel in groups and act as a team. Their following code's great too, cause if the bot's infront of you and decides to follow they keep running ahead trying to figure out which way you wanna go, if they go the wrong way they just turn around n' follow behind you afterwards... the only prob is they usually get left behind, and don't whip out a pistol, nade or knife to try and catch back up... they also seem to use their navmesh to follow, unlike someother bots that should do the same (*coughs* PODbot mods out there? ;)).
Whitman82
18-01-2005, 22:12
Fun Fun!!!!!!!!!!
Iced_Eagle
19-01-2005, 04:03
Their nading is alright, I definetly want to see improvment there :)
Also some bots tend to crowd around ladders and such, like on cbble right out of t spawn dead ahead I sometimes see them crowd, after like 2 seconds if they can't get up, they just run up the ramp... The problem is that the bots get pushed around as they all flock to that point and thus the lead bot gets pushed to 90 degrees of the ladder and you can't climb a ladder when you are perpendicular from it, but it kept trying and pushed and shoved and all that, so most bots gave up... But after a few rounds I found then that less bots used the ladder but went for the ramp right away... They all had nades out and all and then it was a barrage of explosions :D
These bots are very nice, could use just a little work and all, but I'm impressed :)
Oh and they are extreme cpu hogs XD 3.2ghz here
Whitman82
19-01-2005, 05:50
.........fun Fun!!!!!!!!!
Any of you try them on custom maps? They work on every map but assault.. anyone know why they rarely buy weapons on assault?
Iced_Eagle
19-01-2005, 06:49
Yea I tried them on custom maps, worked fine for me :)
Whitman stop spamming please.
stefanhendriks
19-01-2005, 10:43
<snip>
Oh and they are extreme cpu hogs XD 3.2ghz here
Eek, did they use my early RB source? :P :P :P
Whitman stop spamming please.
that isnt considered spam here.. 9_9
stefan.. its based on the early RB source..
Whitman82
20-01-2005, 01:36
Lighten up a little Iced Eagle, would ya?
Where exactly did you guys get these custom maps?
dead bwoy
20-01-2005, 01:42
They work even better on custom maps with manually tuned nav files! I've started up the new tutorial here:
http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=725
Iced_Eagle
20-01-2005, 04:56
Whitman I moderate other boards and if I wouldnt say anything you may have continued that when there was absolutely no point when one post would do the same, other posts with same msg dont do anything good
but thats myh admin side talkin
then how the heck are you going to play css with bots smoothly?
cpu hogs....?
Heyyo,
Crank down the botcount there folo, apparently a bot_quota of 7 works fine for me, 10 it starts to studder in big gunfights...
uhhh
I prefer cs1.6 MAD 16v16 RAMPAGE!!
oh well....
Whitman82
21-01-2005, 21:23
What are some of the custom maps that you guys would recomend for the bots? I looked around but i didn't see anything special.
Heyyo,
CS_twilight. Works nice, but damn the ladder part doesn't work right, I tried waypointing the ladder n' everything, I did it like most showed, but still no luck... I'm gonna try to mod that ladder again, if I get it working I'll post a zip of it in the waypoint section of these forums. ;)
dead bwoy
21-01-2005, 22:39
Heyyo,
I've actually already posted tuned nav files for cs_twilight and de_inferno (which also goes by de_inferno_soop) in the filebase! Here's the link:
http://filebase.bots-united.com/index.php?action=category&id=15
Also MarD, I've started adjusting my manual nav tuning tutorial for CSSBot, you can find it here:
http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=725
Both maps work great! The bots use the fire escape on twilight, and they work even better on inferno!
You should check out the nav file to see how i did that ladder on cs_twilight.
EDIT: I've made a post about these in the waypointing forums here:
http://forums.bots-united.com/showthread.php?t=3458
HangFire
22-01-2005, 08:04
I just tried them, and I'm very impressed. They're nade usage could use a lot of improvement, and I saw them get stuck a couple of times, but aside from that they're great.
I really like how they always stick together each round and play as a squad, helps to discourage humans from going 'lone wolf'. Too many times did I break from the squad and attempt to fight on my own, only to run into their entire team and get my ass mowed down before I can even duck back around the corner. Kudos to Turtle Rock.
stefanhendriks
22-01-2005, 19:01
i tried them aswell, (i have a very , very limited internet connection right now), and i must say, i am impressed. Especially by some very nice scenarios where you can see as if they are really working as a team. They act very good, and i am also very impressed with their aiming!
Maleficus
05-02-2005, 09:51
Just got them too, and am impressed as well. Safe to say its one of the best bots hands down, and a definate goal to work towards with my own bot.
The nade handling is still screwed up - I was on cs_office for a while, and kept getting naded by my own teammates.
I'm guessing that in the nav file somewhere, there are "hints" or markers where a nade would be a good idea (they always seem to do it around corners), which is a good thing, but they never take into account teammates in the area when they decide to do this - so theres been quite a few times where I'd be leading a pack, walk around the corner, then see a friendly nade tossed my way because it seems the bot already forgot I was there. >:(
Or, I'd see one bot after another come up to the same corner, stop and nade it, then go on, 2 or 3 one right after the other! 9_9 After so many nades, its safe to say its clear, but they were too "automatic" about it.
Maleficus
10-02-2005, 10:17
Hostage AI still sucks. :'(
Heyyo,
That they do mal. You see, they diddn't bother to upgrade the hostages yet with the same ai of the bots. They still have their really basic, and bad ai... Not only did the hostage ai of CZ do better, but even old CS 1.6 and down! >:(
Ugh, until they fully release CSS without these super accurate guns and fixed hitboxes, I think I'll stick with cs 1.6...
Iced_Eagle
11-02-2005, 04:35
I don't feel like downloading HL1 content again, so I'm sticking with my CSS for now...
Yea new hostage AI, and fixed hitboxes are my top two things I want to see...
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