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-=RAV=-AdrianShephard
24-09-2004, 07:11
Hello.

I am trying to make a dod map, but pistols only i got the basic architexture of the map done now..the entities.

The problem i have is that i cannot figure out how to get player_weaponstrip to work everytime a player respawns.

Any help will bne greatly appreciated. :)

Zacker
03-10-2004, 15:44
name: game_playerspawn

the Carpenter
06-10-2004, 07:35
There must be a AAA textured, weapon stripper for every spawn.
Make it 2X wider than the player & 8 units high.
Make sure the player spawn is at least 8 units higher than it.
Then they will fall through the trigger after they spawn, every round.

Zacker
08-10-2004, 23:55
Not needed. Game_playerspawn will do.

the Carpenter
09-10-2004, 07:12
Never heard of it.

SoUlFaThEr
20-10-2004, 03:55
lol where ya been carp? never heard any sounds or things in any maps when peeps spawn join die or leave?

i use this a lot in KZ maps

Pierre-Marie Baty
20-10-2004, 05:17
you must have seen it in the HL console when you run with +developer 1 or 2

firing: game_playerspawn

sfx1999
20-10-2004, 19:17
http://collective.valve-erc.com/index.php?doc=1047683808-21957700