View Full Version : No path found
When we receive the message "Waypoint Problem! No path found!" - it's possible to add exactly number of the first waypoint causing this problem?
I know - after "waypoint check" I'll find this after fixing some another problems, but maybe this is not so much difficult to implement in code and for waypointers maybe can little help...
Pierre-Marie Baty
25-04-2004, 21:57
good idea!
it's a rather simple thing so I'll let this for the other coders to implement...
>BKA< T Wrecks
25-04-2004, 22:10
Wow, yes! That's indeed a good one! Not that 1337 waypointers like me had ever had this problem *cough* *cough* Hey, who just said "filthy liar" ? ;) Seriously, this one can help a lot, especially on cs_maps where you sometimes have to be quite restrictive with FL_NOHOSTAGE...
SoUlFaThEr
25-04-2004, 22:50
yes......very good catch KWo :)
this is still driving me nuts :(
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No path found!
Waypoint Problem! No p
The current solution for this problem You can read here (http://forums.bots-united.com/showpost.php?p=45862&postcount=2).
[NvT]_KaszpiR_
02-01-2006, 10:32
as far as i rememeber when editing waypoints and running check it should report which waypoint is broken (so you can use the command to go there and fix it)
anyway, it would be nice if the
Waypoint Problem! No path found! contained the waypoint number
You don't need that number since when You are trying to save pwf file with broken paths - it teleports You automatically to the first broken connection - to let You fix it.
[NvT]_KaszpiR_
02-01-2006, 14:59
oh, i was editing waypoints in 2.5 (yea long time ago :D)
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