View Full Version : mEAn & Realbot WIP #1
SGt_pAIn
02-01-2004, 01:29
How do I use mEAn with Realbot as a metamod pluggin?
botmeister
02-01-2004, 06:03
You have to have mEAn setup to load first in the liblist.gam file, then have mEAn load up metamod (see the install instructions on how to do this), metamod should be setup to load the realbot plugin as usual.
If you load metamod first, followed by mEAn, mEAn will still work, but some of the bot enhancements may no longer work properly (or at all), but other features will continue to work normally.
SGt_pAIn
02-01-2004, 09:23
Thanks for the quick reply. Sorry I should of read the install instruct again.:o
What Is this meanmod for?????
SGt_pAIn
05-01-2004, 07:56
It will enhance your current bots. Goto http://www3.telus.net/mean/index.html for more info.
Perfect Cell
06-01-2004, 08:56
Is there a +localinfo mbotmod realbot_ai or something that allows several of the mean mod extensions? Or are they all working by default?
I suppose a better question is: is there anything that RealBot currently doesn't recognize when running in tandem with (mEAn)?
botmeister
06-01-2004, 09:16
Is there a +localinfo mbotmod realbot_ai or something that allows several of the mean mod extensions? Or are they all working by default?
I suppose a better question is: is there anything that RealBot currently doesn't recognize when running in tandem with (mEAn)?
I'm not sure I understand the question. By default all the bot extensions are turned on. If you are using realbot_mm.dll then you should get the latest version of mEAn I posted in the other thread and use +localinfo mbotmod realbot_mm - see the instruction how to load mEAn with the plugin bot or you won't get all the extensions working.
All the extensions should be recognized by realbot. This is all very new and I don't yet know what extensions are helpfull or not as I have not yet had the time to play the new realbot by itself to compare.
With realbot_mm I noticed a problem when the map changes the plugin seems to fail each time, so you'll have to keep it on the same map all the time. I don't yet know what the cause of the problem is, it could be with realbot itself or because its being used with mEAn.
stefanhendriks
06-01-2004, 18:35
With realbot_mm I noticed a problem when the map changes the plugin seems to fail each time, so you'll have to keep it on the same map all the time. I don't yet know what the cause of the problem is, it could be with realbot itself or because its being used with mEAn.
First i thought it was my own metamod.dll file (not realbot_mm.dll) but i am hasitating now. How could a plugin load fail at all? I did not see metamod fail loading my plugin at all times, so i get quite frustrated by this.
botmeister
06-01-2004, 20:17
First i thought it was my own metamod.dll file (not realbot_mm.dll) but i am hasitating now. How could a plugin load fail at all? I did not see metamod fail loading my plugin at all times, so i get quite frustrated by this.
It may be worth looking at the metamod source to see how it detects a plugin failure. It appears that it is metamod that is issuing the error message, so a search for the message should locate where the check is being done.
Pierre-Marie Baty
06-01-2004, 20:29
There are debug DLLs available for metamod, which you can use temporarily to track the bug. I would put breakpoints in the meta_query() and meta_attach() functions of the plugin and let the debugger trace back to metamod...
stefanhendriks
06-01-2004, 23:30
@botmeister,
there is a realbot source available at the server. It happens with that source too. You could use this source perhaps to figure out where it fails? I have no trouble with metamod and i am unable to reproduce the error.
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