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sfx1999
04-04-2004, 09:58
OK, after procrastinating for a while, I decided to try out compiling with MinGW again. I took SDK 2.2 and added Botman's patches, and got it to work somehow, I think it was because I compiled the client dll with it. My problem is that the 'old school' menus do not seem to line up properly. The blue behind the text seems a little to high (or was it low). Is it supposed to be like that?

Oh, and BTW, if you want, I can send the makefiles I used to get it to work with MSYS. I basically had to change some commands (copy to cp, del to rm, remove /y), back-slashes to forward-slashes, and add -lstdc++ to dllwrap.

Pierre-Marie Baty
05-04-2004, 00:37
Interesting, yes! You should make the Makefiles and your patches available somewhere... or why not in our Wiki ?

sfx1999
05-04-2004, 00:47
I mean, it's Botman's SDK 2.2 with a modified makefile so it works with MSYS.

I'll attach them. BTW, they are for the multiplayer SDK. Just compile the client dll first, I learned that the hard way.

sfx1999
05-04-2004, 00:48
Oh crap I messed them up. I didn't take out my e-mail address or change the mod directory I was using.

sfx1999
13-04-2004, 23:05
Ummm, could someone answer my other question? Is it supposed to look like this with the blue not alligned properly?

Also, is it possible to make a DLL for the VGUI functions with MSVC++ and then use it with MinGW?

Lazy
13-04-2004, 23:06
Why not just use the microsoft C++ compiler, it comes free with the .NET framework sdk.

If not, try posting a screenshot of what it looks like.

sfx1999
13-04-2004, 23:10
I forgot to hit the upload button. Here it is.

BTW, the SDK doesn't work with Windows ME.

botman
14-04-2004, 15:59
"Also, is it possible to make a DLL for the VGUI functions with MSVC++ and then use it with MinGW?"

No, the VGUI library can not be converted to work with any other C++ compiler except Microsoft Visual C++.

The misalignment of the yellow bar (just below the column titles) and the blue background around the player names and score is normal.

I think the misalignment depends on your screen size (resolution). Try changing to a different screen size and you'll probably see less (or more) misalignment. I don't think there's much you can do about this since the text and the graphics (yellow line and blue box) are drawn separately, not at the same time.

botman