PDA

View Full Version : Half-Life 1 SDK


  1. Forum deployment plan notification
  2. ClientDisconnect() is driving me NUTS!!!
  3. FreeBSD abstract declarator used as declaration
  4. Compiled SDK, now Half-Life is crashing
  5. single/multiplayer source?
  6. send debug to HUD text?
  7. Having a problem creating a entity...
  8. HL Weapons in a Mod like CS
  9. EMIT_SOUND and sound levels >1 ?
  10. NEW STEAM: Failure on detecting round, how do YOU do it?
  11. SDK Question
  12. Making a blowtorch. Drawing the flame?
  13. scripts
  14. Example on how to force a weapon drop
  15. assassinatin, need your help
  16. Turning bot's head?
  17. botmaaaaaaaaan!!!!!
  18. HL Speech engine
  19. Mod Idea
  20. HL SDK Full?
  21. MM plugin that returns bsp model numbers.
  22. I'm back...
  23. monstermaker tweak
  24. SDK, which one?
  25. SDK Programming
  26. topcolor to rgb
  27. GETENTITYAPI & GETNEWDLLFUNCTIONS problem..
  28. Mod Help
  29. CAUTION ! We are all in big danger !
  30. Hostname in Scoreboard (HUD)
  31. Duh - please help me get started
  32. Dino-Intinct Mod near beta, Coder is needed
  33. Precaching
  34. prevent precaching/Reslists (steam)
  35. Maximum_weapons
  36. SET_MODEL() thingy...
  37. Mdll ??
  38. spawn killing in Ricochet
  39. Blue Shift BSP format
  40. help item count limit
  41. WON id code in 1.6
  42. bots for hostile intent
  43. cout, cerr and clog in HL
  44. getting hlsdk working(Linux)
  45. getting a map size
  46. Supporting more than one player on the client
  47. Lightmap performance drop
  48. Safe to keep edict_t pointers ?
  49. cz map dir how?
  50. question w/ botman's HLSDK patches for MinGW32.
  51. Debug mm dll on CZ client
  52. v_angle.y is always 0 ???
  53. Can't draw boxes around buyzones.
  54. cs weapons modification
  55. [CZ] Changing model directory "on the fly"?
  56. [CZ/CS]Map specific MOTD.txt?
  57. How to use the CS models skeleton correct in SoW
  58. Client HUD updating problem
  59. TFC - Teleporters?
  60. Looking for humans being spawned.
  61. CS Hostages...
  62. Demo Structure
  63. to lazy or rusty
  64. Monitoring exported functions - How?
  65. info request on HL1 engine
  66. HL1 SDK Problems with compiling cl_dll...
  67. Custom dll bot loading problem
  68. 2 things!
  69. Problems with Entity scanning
  70. gpGlobals->v_right is NaN sometimes with Linux
  71. Changing a players team
  72. Need partner with me to work together (C/C++ Experience)
  73. Modifying parameters passed to PM_Move
  74. trace_hull trace_line etc
  75. show fps, choke, loss, what function ?
  76. vectors in hl1