View Full Version : General Bot Coding
- STEAM Update breaking bots again?
- pfnAddServerCommand
- Engine Independant Layer / Wrapper?
- Loading other bot wayponts (standard format?) & Standardized directory structure?
- some documentation on JoeBOT XP or however it'll be called :)
- I'm STEAMed up !!!
- Detecting new round (bug?)..
- Error compiling METAMOD 1.17
- METAMOD compiling issues solved
- what's your pathwalking algorithm
- Registered User Msgs
- How can I make my bots CS 1.6 compatible?
- Hearing sounds
- limiting humans
- What's the best way to detect CS1.6?
- Navmesh tutorial
- Planning and design
- Ded servers with hlds
- Random_long(0, ??)
- Making Your Own Bot From Scratch
- Portable, self-contained replacements for RANDOM_STUFF()
- A Couple Questions???
- CS time... special?
- Detecting fall damage in a safe way?
- v.absmin and v.absmax
- Something about msecval
- Botmatch Screensaver?
- The ultimate aiming algorithm ?
- FL_FAKECLIENT issue fixed
- *BUGBUGBUG* affects all HL bots!!!
- how to let REAL players move ?
- Question on code profiling
- The f____ shield. How to get bots to deal with it?
- towards a better layout of WalkPath() functions
- Bitz and Bytes , saving with fWRITE
- Multiple metamod bot plugins...
- United Bot
- what todo about game dlls who are build in debug mode
- bot donīt spawn
- idea
- improving obstacle detection with trigonometry
- Assist Needed, couple last pieces of info needed...
- defuse kit in cs1.6
- Metamod: setting player health
- Help! Command register!
- Messaging system
- Hi ! Everyone !
- Is there A Simple BOT?
- Why crash ???
- Problem again ...
- Where to put it ???
- Problem
- getting started
- botmixer5000
- Coding my first bot. how?
- One more to go !!!
- Port bot to STEAM ...
- Adding monsters to Botman's Monster plugin
- Compiling HPB bot with Borland's?
- Tester needed !
- What about this......
- New thing for playing !
- Contacting?
- TCP Socket and BSD
- Help Needed !!!
- Language Converter
- Walking on Corpses...
- Hold the key ???
- Don't jump ?
- Setting stuff :)
- Duck for seconds ?
- Other games that support 3rd party bots?
- See this !!!
- Bot compiles, Bot runs... No wait, it crashes on startup
- Hi I'm new and have some question !
- Slight problem with uber simple bot.
- Small Question
- STEAM support
- n00b: Linux/C++
- Steam directory registry key.
- Traceline navigation
- some problems
- Attention all bot developers!
- Q for PMB
- I am new and need help.
- Sticky for newbies
- HPB template on CS 1.6?
- bot coding in CS?
- PODBot
- AI problem with HPB bot
- bots stuck ?
- bots not seeing through glass bug FIX
- Suggestion.
- a working metamod.dll for steam
- Correct walk speed?
- Debugging with MSVC & STEAM is possible
- crash in malloc() ?
- Button usage works!!!!
- PMB, SpawnPost for other entities?
- voice icon
- for cheeseh
- Got a question? : Be sure you have checked this out first.
- Sensing grenades in-flight
- Bug in botmans changepitch function
- functions, variables etc.
- Executing command on other clients?
- executing server command.
- CZ bot to CS 1.6?
- stefan's new round detection code
- Michael Booth's GDC 2004 talk on CZ bot...
- l33t h4x0r's way to do trig
- Steam HLDS console
- Making bots drop weapons
- MetaMod three times
- Determining the surface a character is on
- Making entities follow the player
- Detecting when func_door_rotating entities open
- TRACE_TEXTURE weirdnesses
- Finding angle at which a grenade hits a wall
- Bot respawn delay problem
- UTIL_GetClass Question
- f_move_speed = 0.0; and IN_ATTACK Problem
- Having a bot face one way, while moving another
- Bots not fully spawning in steam servers
- How to detect entity [properties] ?
- How can I hook other MM plugins calling MDLL_blahblah() in my plugin ?
- Important! :P Player Model Search bug fix
- A quick stupid question
- Creating a Author Sorter For Wp's
- vc++ problem..
- *****n' steam!!!
- new CS update screws up intercepting chat messages!?
- Question about far pointers
- Metamod 1.17.1 source
- in_moveleft and in_moveright not work
- Where is the bot.txt in HPB_Bot_MM Pierre need your help
- cpl. Shrike need you help for the enfield and enfields weapon ID
- CS1.5+standard DLL+linux = strange segfault bug
- how to see if the player is "actually" shooting/reloading
- check for the powerups in op4ctf...
- question about compiling under linux
- Need metamod\steam support!
- Follow the waypoint without looking at it
- pBot->pBotEnemy->v.netname causing crash
- msec and slow bots
- menu question for botman
- Radio Messages
- effective civilian coding
- Oops!
- Did latest steam update change TextMsg states too?
- BSP file: a couple of question linked to geometry
- Want to find origin of error
- easy way to find the normal vector of the ladder
- how to determine look up or down on ladder
- Using STL in bot ?
- koraXs XML/INI/CFG parser for your bot
- JoeBot/RACC aiming
- Whistler's new bot framework
- A fix for FakeClientCommand() code.
- Please Help...
- Reducing damage
- SWDS.dll Crashes.
- Condition Zero TraceLine() weirdness
- something difficult
- Possible for bots to issue commands?
- Moster Plugin source compilation(Linux)
- Debugging you mod with steam
- Moving my mod from TFC to DOD...
- Botaim DOES not compatible with HPB_bot , HPB_template
- Guide : Exporting functions in Half-life mods
- Navmesh issues
- PODBot 2.6 Source
- Navigation by Longjumping
- bot for CSS Full
- How to make my bots to work with metamod
- Need some help for shield support
- Stuff needed to make the old PODbot to work with STEAM
- Buying code for old POD
- Making your bots fire at my stuff in CS
- What function runs when HL is shut down?
- DeathMatch Mod
- Trying to build HPB_bot and get badf
- Buying weapons routines
- Bot to Control the Console Needed
- Is there a better way to do these ?
- what happends when game ends?
- hacking monster_plugin
- Trouble starting HPB_bot 4
- monster_nihilanth
- RC for Monster_Plugin v4
- Need some help with pickup pistols
- Alternate paths to a target?
- Random Idea for navigation w/o waypoints
- Misc bot idea & stuff thread
- New coder needs help
- Simple Pathfinding Idea
- How to make some change in buying
- Bots move between 2 waypoints - bug
- Bot Aiming
- Problem with diplaying masseges in CS 1.6
- Navmesh Idea
- Argh. Compiles, but linking goes wrong... Metamod related
- Metamod badf error, yet....
- HL1 entities list?
- Some questions
- hpb template 4 metamod & cleaned
- Well , just a small question
- an idea of selecting weapons to buy
- its driving me nuts !
- crowbars and botman's "bot 10"
- New aiming algorithm. Rocks.
- Several resources (MUST READ!)
- LoadLibrary failure for Linux
- joebot xp code released
- Single player - Counter-Strike - EPB
- bots rule my life? is that bad
- Guide : Classic bot framework
- how to find the surface of the water.
- Guide : Metamod bot framework
- Idea: Weapon Scripting
- Optimizing waypoint graph using an Octree
- About the VISTABLE
- HL2 Bots
- How wayzone working out ?
- Waypointing - more easy - HOW?
- koraX's bot framework
- Why bots need this?
- Metamod Fails to Load Latest HPB_bot Template #4 for LINUX
- not correct detection by bots chicken as a friend/enemy
- Crash for HPB Bot Template 4 with MinGW When Compiled With Debug Flags
- Manually killing in cs...
- anyone to review this?
- Forcing everyone to respawn after death
- Problem with the sounds in AMX
- Trace nav - picking route based on distance?
- Problem with the hitboxes
- Learning Curve
- Hi, thanks and help!
- Best way to detect the maps types ?
- How to integrate bot in to the game dll ?
- "LINK_ENTITY_TO_FUNC" Help
- info
- Bit stuck...
- To many bots!
- FakeClientCommand
- Frontline Force Support
- Bot Creation Help (AMXx)
- How to auto kicks the bots when player try to join
- Porting HPB Bot to work with other mods
- Bots
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