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  1. STEAM Update breaking bots again?
  2. pfnAddServerCommand
  3. Engine Independant Layer / Wrapper?
  4. Loading other bot wayponts (standard format?) & Standardized directory structure?
  5. some documentation on JoeBOT XP or however it'll be called :)
  6. I'm STEAMed up !!!
  7. Detecting new round (bug?)..
  8. Error compiling METAMOD 1.17
  9. METAMOD compiling issues solved
  10. what's your pathwalking algorithm
  11. Registered User Msgs
  12. How can I make my bots CS 1.6 compatible?
  13. Hearing sounds
  14. limiting humans
  15. What's the best way to detect CS1.6?
  16. Navmesh tutorial
  17. Planning and design
  18. Ded servers with hlds
  19. Random_long(0, ??)
  20. Making Your Own Bot From Scratch
  21. Portable, self-contained replacements for RANDOM_STUFF()
  22. A Couple Questions???
  23. CS time... special?
  24. Detecting fall damage in a safe way?
  25. v.absmin and v.absmax
  26. Something about msecval
  27. Botmatch Screensaver?
  28. The ultimate aiming algorithm ?
  29. FL_FAKECLIENT issue fixed
  30. *BUGBUGBUG* affects all HL bots!!!
  31. how to let REAL players move ?
  32. Question on code profiling
  33. The f____ shield. How to get bots to deal with it?
  34. towards a better layout of WalkPath() functions
  35. Bitz and Bytes , saving with fWRITE
  36. Multiple metamod bot plugins...
  37. United Bot
  38. what todo about game dlls who are build in debug mode
  39. bot donīt spawn
  40. idea
  41. improving obstacle detection with trigonometry
  42. Assist Needed, couple last pieces of info needed...
  43. defuse kit in cs1.6
  44. Metamod: setting player health
  45. Help! Command register!
  46. Messaging system
  47. Hi ! Everyone !
  48. Is there A Simple BOT?
  49. Why crash ???
  50. Problem again ...
  51. Where to put it ???
  52. Problem
  53. getting started
  54. botmixer5000
  55. Coding my first bot. how?
  56. One more to go !!!
  57. Port bot to STEAM ...
  58. Adding monsters to Botman's Monster plugin
  59. Compiling HPB bot with Borland's?
  60. Tester needed !
  61. What about this......
  62. New thing for playing !
  63. Contacting?
  64. TCP Socket and BSD
  65. Help Needed !!!
  66. Language Converter
  67. Walking on Corpses...
  68. Hold the key ???
  69. Don't jump ?
  70. Setting stuff :)
  71. Duck for seconds ?
  72. Other games that support 3rd party bots?
  73. See this !!!
  74. Bot compiles, Bot runs... No wait, it crashes on startup
  75. Hi I'm new and have some question !
  76. Slight problem with uber simple bot.
  77. Small Question
  78. STEAM support
  79. n00b: Linux/C++
  80. Steam directory registry key.
  81. Traceline navigation
  82. some problems
  83. Attention all bot developers!
  84. Q for PMB
  85. I am new and need help.
  86. Sticky for newbies
  87. HPB template on CS 1.6?
  88. bot coding in CS?
  89. PODBot
  90. AI problem with HPB bot
  91. bots stuck ?
  92. bots not seeing through glass bug FIX
  93. Suggestion.
  94. a working metamod.dll for steam
  95. Correct walk speed?
  96. Debugging with MSVC & STEAM is possible
  97. crash in malloc() ?
  98. Button usage works!!!!
  99. PMB, SpawnPost for other entities?
  100. voice icon
  101. for cheeseh
  102. Got a question? : Be sure you have checked this out first.
  103. Sensing grenades in-flight
  104. Bug in botmans changepitch function
  105. functions, variables etc.
  106. Executing command on other clients?
  107. executing server command.
  108. CZ bot to CS 1.6?
  109. stefan's new round detection code
  110. Michael Booth's GDC 2004 talk on CZ bot...
  111. l33t h4x0r's way to do trig
  112. Steam HLDS console
  113. Making bots drop weapons
  114. MetaMod three times
  115. Determining the surface a character is on
  116. Making entities follow the player
  117. Detecting when func_door_rotating entities open
  118. TRACE_TEXTURE weirdnesses
  119. Finding angle at which a grenade hits a wall
  120. Bot respawn delay problem
  121. UTIL_GetClass Question
  122. f_move_speed = 0.0; and IN_ATTACK Problem
  123. Having a bot face one way, while moving another
  124. Bots not fully spawning in steam servers
  125. How to detect entity [properties] ?
  126. How can I hook other MM plugins calling MDLL_blahblah() in my plugin ?
  127. Important! :P Player Model Search bug fix
  128. A quick stupid question
  129. Creating a Author Sorter For Wp's
  130. vc++ problem..
  131. *****n' steam!!!
  132. new CS update screws up intercepting chat messages!?
  133. Question about far pointers
  134. Metamod 1.17.1 source
  135. in_moveleft and in_moveright not work
  136. Where is the bot.txt in HPB_Bot_MM Pierre need your help
  137. cpl. Shrike need you help for the enfield and enfields weapon ID
  138. CS1.5+standard DLL+linux = strange segfault bug
  139. how to see if the player is "actually" shooting/reloading
  140. check for the powerups in op4ctf...
  141. question about compiling under linux
  142. Need metamod\steam support!
  143. Follow the waypoint without looking at it
  144. pBot->pBotEnemy->v.netname causing crash
  145. msec and slow bots
  146. menu question for botman
  147. Radio Messages
  148. effective civilian coding
  149. Oops!
  150. Did latest steam update change TextMsg states too?
  151. BSP file: a couple of question linked to geometry
  152. Want to find origin of error
  153. easy way to find the normal vector of the ladder
  154. how to determine look up or down on ladder
  155. Using STL in bot ?
  156. koraXs XML/INI/CFG parser for your bot
  157. JoeBot/RACC aiming
  158. Whistler's new bot framework
  159. A fix for FakeClientCommand() code.
  160. Please Help...
  161. Reducing damage
  162. SWDS.dll Crashes.
  163. Condition Zero TraceLine() weirdness
  164. something difficult
  165. Possible for bots to issue commands?
  166. Moster Plugin source compilation(Linux)
  167. Debugging you mod with steam
  168. Moving my mod from TFC to DOD...
  169. Botaim DOES not compatible with HPB_bot , HPB_template
  170. Guide : Exporting functions in Half-life mods
  171. Navmesh issues
  172. PODBot 2.6 Source
  173. Navigation by Longjumping
  174. bot for CSS Full
  175. How to make my bots to work with metamod
  176. Need some help for shield support
  177. Stuff needed to make the old PODbot to work with STEAM
  178. Buying code for old POD
  179. Making your bots fire at my stuff in CS
  180. What function runs when HL is shut down?
  181. DeathMatch Mod
  182. Trying to build HPB_bot and get badf
  183. Buying weapons routines
  184. Bot to Control the Console Needed
  185. Is there a better way to do these ?
  186. what happends when game ends?
  187. hacking monster_plugin
  188. Trouble starting HPB_bot 4
  189. monster_nihilanth
  190. RC for Monster_Plugin v4
  191. Need some help with pickup pistols
  192. Alternate paths to a target?
  193. Random Idea for navigation w/o waypoints
  194. Misc bot idea & stuff thread
  195. New coder needs help
  196. Simple Pathfinding Idea
  197. How to make some change in buying
  198. Bots move between 2 waypoints - bug
  199. Bot Aiming
  200. Problem with diplaying masseges in CS 1.6
  201. Navmesh Idea
  202. Argh. Compiles, but linking goes wrong... Metamod related
  203. Metamod badf error, yet....
  204. HL1 entities list?
  205. Some questions
  206. hpb template 4 metamod & cleaned
  207. Well , just a small question
  208. an idea of selecting weapons to buy
  209. its driving me nuts !
  210. crowbars and botman's "bot 10"
  211. New aiming algorithm. Rocks.
  212. Several resources (MUST READ!)
  213. LoadLibrary failure for Linux
  214. joebot xp code released
  215. Single player - Counter-Strike - EPB
  216. bots rule my life? is that bad
  217. Guide : Classic bot framework
  218. how to find the surface of the water.
  219. Guide : Metamod bot framework
  220. Idea: Weapon Scripting
  221. Optimizing waypoint graph using an Octree
  222. About the VISTABLE
  223. HL2 Bots
  224. How wayzone working out ?
  225. Waypointing - more easy - HOW?
  226. koraX's bot framework
  227. Why bots need this?
  228. Metamod Fails to Load Latest HPB_bot Template #4 for LINUX
  229. not correct detection by bots chicken as a friend/enemy
  230. Crash for HPB Bot Template 4 with MinGW When Compiled With Debug Flags
  231. Manually killing in cs...
  232. anyone to review this?
  233. Forcing everyone to respawn after death
  234. Problem with the sounds in AMX
  235. Trace nav - picking route based on distance?
  236. Problem with the hitboxes
  237. Learning Curve
  238. Hi, thanks and help!
  239. Best way to detect the maps types ?
  240. How to integrate bot in to the game dll ?
  241. "LINK_ENTITY_TO_FUNC" Help
  242. info
  243. Bit stuck...
  244. To many bots!
  245. FakeClientCommand
  246. Frontline Force Support
  247. Bot Creation Help (AMXx)
  248. How to auto kicks the bots when player try to join
  249. Porting HPB Bot to work with other mods
  250. Bots